Dying Light 2 new feature

Dying Light 2 gets a 3GB Update that adds NVIDIA DLSS 3, removes DRM, improves ragdolls physics & more

Techland has released Community Update #2 (1.9.0) for Dying Light 2: Stay Human. This patch adds support for NVIDIA’s DLSS 3 tech. Furthermore, the update improves ragdolls physics and AI reaction, and packs numerous bug fixes.

As always, Steam will download this patch the next time you launch its client. Naturally, we’ll be sure to test DLSS 3 and share our impressions of it. Until then, go ahead and take a look at the full release notes of this latest update.

Dying Light 2: Stay Human Community Update #2 (1.9.0) Release Notes

Ragdolls physics and AI Reaction improvements

We’ve upgraded your experience to include the new, improved ragdoll animations, physics and AI reactions. Infected now behave more more realistically upon taking damage. Equip yourself with the best tools, and check out these enhancements yourself!

  • New ragdoll code that more realistically applies the forces of the hits
  • New ragdoll presets change the hit reactions of human-sized enemies
  • Changed a number of animation-based hit reactions to ragdolls
  • Changes to AI behavior around the ledges of buildings
Highlights
  • Players can now experience more immersive and frightening audio during the night chases
  • Cutscenes can be skipped by holding down the dedicated button.
  • Hazmat Biters won’t explode instantly when hit with a weapon using fire or electric mods
  • Players can now determine any amount of crafted items – not only one or all.
  • Players can now instantly kill grabbing Biters with the Stab Skill upgrade
  • Rare Trophies will now drop more often from Infected
  • Newly added apparel — Pilgrim Outfit — granted at the beginning of the game.
  • Ability to dodge when looking up
  • Improved world textures — selected floors, walls, and surfaces
  • Lowered Biter-grabbing frequency
  • New 1-handed axe animations — and we’re not stopping with animations improvements there!
Game Update
Co-op #1
  • Any player can now use the host’s Nightrunner Tools during a co-op session, regardless of personal progression in single player
  • Added respawn ability — spawns 45 seconds after death near another player
  • Markers of other players will display on the compass when at a distance greater than 50 meters
  • Markers of other players will appear in the environment when at a distance of less than 50 meters
  • Challenges should now end for all the players if one completes it
  • Ropes will look natural and not warped when swinging
  • Decreased neck sturdiness for lower-tier enemies — takedowns will work properly
  • Changed UI placement of the information about the party
  • Doors in X13 will open properly for the players in the co-op session
  • Fixed issue with players respawn in X13
  • Fixed immunity exploit after repeatedly healing. No more god mode.
  • Also fixed jittering of the players’ model while in hiding/vents
  • Improved UI regarding players in need of a revive
  • The list of games found in the online menu will auto-refresh after a failed joining attempt
  • Fixed rare issue with flashlight remaining turned on during Aiden’s flashbacks
  • Fixed rare graphical issues with Military Containers opening and closing repeatedly
  • Also fixed TPP animations issue for players using baseball bats
  • Bloody Ties —- fixed matchmaking issues despite owning said story DLC
  • Bloody Ties — fixed issue of music not playing for all players in Rush and Carnage challenges
Co-Op #2
  • Bloody Ties — players now don’t need to wait for other players in critical moments during timed sequences
  • Bloody Ties — player looks more natural when unlocking the safes
  • Bloody Ties — Rush challenges will end for everyone once the host finishes
  • Bloody Ties — objectives for Spectacles now update properly in UI for all players in co-op
  • Fixed TPP animation of attaching a power cable to the generator
  • Improved co-op widgets of other players — including status icons (poisoned, burned, etc.)
  • Player no longer loses the ability to attack from a turret after a triggered cutscene
  • Let’s Waltz — rope replaced with monkey bar to prevent players from falling to death and blocking the quest’s progress
  • Teleport to the host shortened from 10s to 3s
  • Increased bleeding-out time from 20s to 40s — now you have extra time to help your fallen friends!
  • The player healing his moving friend won’t get dragged down anymore — in other words, healing is stopped if the patient run away
  • Veronika Quest — fixed issue of one invisible NPC for every player in the session
  • Fixed rare occurrences of the host’s difficulty reverting to Normal when other players would leave the game
  • When using the controller, reviving other players won’t unintentionally use up other consumables outside of the medkit selected in the item wheel
Gameplay
  • Addressed the issue of players being unable to craft lockpicks despite the free space
  • Barb wires around Huntress camp will now inflict damage — beware!
  • Crossbow now has finite ammo in Harper’s Elite Mission
  • Kick attacks are now a little bit faster and more powerful
  • Hurting friendly NPCs won’t count anymore toward “the King of the Hill” goal
Technical #1
  • The game will no longer use DRM protection
  • PC only — Nvidia DLSS3 support. For the very best experience, you need a VRR monitor, and GPU scheduling turned on. There is a known issue where the in-game benchmark does not report the correct framerate when the DLSS Frame Generation is enabled. To see the correct framerate, please use industry-standard FPS reporting tools such as Frameview or CapframeX. We expect to resolve this issue in the next patch.
  • PC only — addressed the issue of the darker picture on certain configurations after one of the last patches
  • PC only — the Carnage Manica shield no longer displays twice when holding the scroll wheel on the mouse
  • “Heartbeat” sound won’t be audible anymore if the player muted all audio in the game’s settings
  • Increased variation of ferns models in the city
  • Background music for the “Cathedral” quest no longer audible everywhere upon tracking the quest
  • Fixed graphical issue of fog or smoke appearing underwater
  • Fixed graphical issues of buildings’ geometry showing dark gaps in the distance
  • Also fixed issue with menu background shaking due to in-game explosions
  • Fixed rare instances of players falling through the elevator’s floor
  • Improved quality of VFX/particle effects
  • SFX are now audible for the weapon’s blast mod explosion
  • Improved shooting animation for crossbows
  • Fixed the issue of missing VO lines
  • Fixed lack of combat music while fighting in GRE Anomalies
Technical #2
  • Fixed rare instances of missing audio after previewing an outfit in the stash
  • Fixed TPP animations for blocking with Cranage Manica while holding 2h weapon
  • Also fixes to distant NPCs occasionally stuck in their animation
  • Improved lightning consistency in the game
  • UV Flashlight — increased audio intensity when burning Biters
  • Furniture and other assets moved in a few locations to mitigate clipping anomalies
  • Increased rendering range for volumetric fog and lights
  • Higher resolution for the sky
  • Increased number of objects casting shadows
  • Enhanced transition for LOD of trees
  • General CPU, GPU, and DirectX 12 performance optimizations
  • Improvements to memory usage and performance in longer play sessions
  • PC only — the disappearance of the FSR 2.0 option on certain configurations has been addressed
  • Fixes to True Nightrunner Achievement completion. Please note there may be a need to redo one of the Nightrunner Trials
  • Improved LODs on the Highway leading to X13
UI
  • Added a quest marker for “Portrait of a Hangover”
  • Added an additional seventh health bar segment for healthy players with over 600 HP
  • Also added a tooltip to the map icon for the vendor at Carnage Hall
  • Added a tooltip to the map icon for Severus at Carnage Hall
  • The camouflage icon won’t be replaced anymore by other status icons
  • Clarified quest objectives in “The Master”
  • Fast Travel hint will now be properly added to the Hints Menu
  • The order of icons for mod weapons is no longer different in different parts of UI
  • The “Quest Update” text overlapping the health bar is fixed
  • Improved loading times of Messages of the Day in the main menu
  • Players can now easily swap accessories and Nightrunner tools in the Quick Slot

22 thoughts on “Dying Light 2 gets a 3GB Update that adds NVIDIA DLSS 3, removes DRM, improves ragdolls physics & more”

  1. For those of you that didn’t buy this game because of Techlands love letter to the Draconian DRM, Denuvo. I suggest you hold the line and pirate this if you can’t control yourself. DO NOT GIVE THEM YOUR MONEY!.. They treat you like 2nd class citizen, so shall it be reflected back to them.

    1. Or, buy it NOW that they have removed Denuvo and the game keeps getting a TON of polishing. It’s worth it given how much support it gets.

      1. Some of us are kind of vindictive so when they use denuvo knowing how much we hate it and that some of us are going to be compelled to buy the latest GPUs, they start a war. The pirate war that is, and once you go pirate, you don’t buy the game anymore, fr.

    2. Aye I don’t appreciate devs that clearly give no sh*ts about players opinion on technical stuff ( art and story is totally up to developers, but as we saw with mass effect 3 sometimes it is good to listen to feedback XD not always of course.)

    3. They’re already seen their cash so theres no remorse.

      My letter to those 3 that downvoted:

      You must be society’s most devoted sheep. To slaughter with you! 🙂

    4. They’re already seen their cash so theres no remorse. Between you and me I pirated this game ages ago, i just didnt have the latest patch and had to run ISLC to clean my memory every minute or so automatically lol.

      My letter to those 3 that downvoted:

      You must be society’s most devoted sheep. To slaughter with you! 🙂

      1. Thank you for the support and the best diss I’ve read in a long while. “You must be society’s most devoted sheep”… ??? I can tell it hit you too man. That we have people like this walking around and sharing our air. Your bravery reminds me of an incident recently. Spare me a couple lines to share.

        I was on the phone with a so called veteran in his field. He currently works at the store I called trying to get music gear. Right now gear is in very short supply. So we shared some stories and common interest. I decided to hear what was his take on why music gear is so scarce. Because of the PLANDEMIC a lot of products are still held up at the ship yards. With the truckers far/few & the added bonus of way less ship yards workers. You’d never believe this: This man believes that the “snow flakes, rather stay home and play video games. Over getting a real job driving trucks & doing their part in society”. I couldn’t believe what I was listening to. We have these relict morons walking around with the same tired ole reasoning as to to why they think the world is in decline. Meanwhile ignoring the fact that the tyrannical government have coerced people into taking poison in order to provide a living. Didn’t occur to him the some of us have the balls to starve instead of be lambs to the slaughter. THESE PEOPLE EXISTS! They live in a separate dimension it seems.

  2. I second the Sr.Chalice’s notion. But I feel compelled to say that if you loved the first Dying Light then there’s a very big chance you will be disappointed by the underwhelming sequel.

    Don’t take my word for it and see for yourself: compare all the game systems, atmosphere, music, responsiveness, movement, parkour, immersion etc. But don’t do it with your hard earned money!

    If and only if you feel like the Jack Sparrow’s version is up to your liking in all regards then by all means purchase the lisensed version.

  3. A performance comparison between previous patch and this one would be interesting, to see if denuvo still affects performance. My take is that it probably worsens any CPU bottleneck

      1. surprising meanwhile id software has yet to remove it despite they removed it from doom 2016 pretty fast. Why even keep it? The game was leaked without denuvo on day 1 and the dlc is cracked, i just dont get it.

        1. Dl2 got cracked awhile ago , losing all point for it. No I have never pirated a game but I do enjoy some good laughs at devs with crap attitudes towards gamers XD

        2. Probably to an attempt to “protect the integrity” the live service elements and vs MP component of Eternal that nobody cares about.

          A significant part of Id’s heritage might be in vs MP but nobody has cared Q3, i.e. over two decades ago. They should just give up on it and focus 100% on SP.

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  5. I second the Sr.Chalice’s notion. But I feel compelled to say that if you loved the first Dying Light then there’s a very big chance you will be disappointed by the underwhelming sequel.

    Don’t take my word for it and see for yourself: compare all the game systems, atmosphere, music, responsiveness, movement, parkour, immersion etc. But don’t do it with your hard earned money!

    If and only if you feel like the Jack Sparrow’s version is up to your liking in all regards then by all means purchase the lisensed version.

    1. …if you loved the first Dying Light then there’s a very big chance you will be disappointed by the underwhelming sequel

      Completely agree. Being a HUGE fan of the original, I errr, ahem, I pre-purchased the game. Waited for it for a while rather impatiently, then upon its release, just like 30 minutes into the game I was looking at the screen and going, “no no no, what is this? Oh God, my money, my sweet, sweet money!!!”

  6. I can’t believe it took them this long. Oh wait I can, they must’ve met their stakeholders agenda so they’re properly releasing it now.

    I must say, nowadays i feel developers actually care for us when using Denuvo, they don’t want us to try their day1 crappy unstable games. By the time they remove denuvo the game is polished and ready to be played.

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