CD Projekt RED has just released Title Update 2.11 for Cyberpunk 2077, and shared its full patch notes. According to the team, this latest patch fixes the most common issues encountered by players, including Finisher animations.
Patch 2.11 also adds a Hybrid CPU Utilization setting. This setting can prioritize performance cores for the Intel CPUs that have P-cores and E-cores. For AMD CPUs, this setting won’t bring any major improvements. Additionally, the update implements a fix that improves performance, especially on AMD RX Vega GPUs.
It’s also worth noting that this update fixes some visual/graphical issues. For instance, it fixes shadows appearing on V’s torso when wearing tank tops. It also resolves dark shadows appearing on V’s hands when holding some weapons with Ray Tracing enabled.
Naturally, this latest update also comes with numerous gameplay tweaks, fixes and changes. It also packs various Quest fixes. Plus, it will improve drifting in a lot of vehicles. You can find all the details below.
As always, Steam and GOG Galaxy will download this update the next time you launch their clients. Here’s also its full patch notes.
Cyberpunk 2077 Patch 2.11 Release Notes
Gameplay
- Melee Finishers will now work properly.
- Fixed an issue where health items could become unequipped from the quick access slot after using consumables.
- It will now be possible to properly switch Z and W keybinds for AZERTY keyboards.
- When using the Classic control scheme, performing dashes will no longer result in crouching.
- Fixed an issue where it was still required to use the F key (default) to interact even if bound to a different key.
- Binding the right mouse button to an action different than aiming will no longer result in aiming and the new action occurring simultaneously.
- Axolotl cyberware will now also reduce cooldown when neutralizing an enemy non-lethally.
- The Iconic Contagion quickhack will now properly cause an explosion when combined with the Overheat quickhack.
- Added Psalm 11:6 and Buzzsaw crafting specs for players who completed the required activites to acquire them but they didn’t drop.
- Fixed an issue preventing players from upgrading items to Tier 5++ on Xbox.
- Skeleton cyberware will no longer get downgraded after acquiring level 3 of the License to Chrome perk.
- Skill Shards for skills that are already maxed out will no longer drop.
- The RAM cost for the Cyberpsychosis quickhack will now properly decrease after applying Cyberware Malfunction or an EMP effect.
- Killing NPCs who are drunk or using a braindance will now properly trigger the police system.
- Fixed an issue where RAM Recoup cyberware was restoring less RAM than indicated by its description.
- Fixed an issue where fists would not have a chance to apply Bleeding after reaching level 20 in the Solo skill.
- Fixed the description for Biomonitor cyberware so it properly states that it heals you when health drops below 50% rather than 35%.
- It will now be possible to activate Sandevistan cyberware during holocalls if in combat.
- Fixed an issue where it was possible to get killed by a quickhack while Berserk is active, despite its feature ensuring that health cannot drop below 25%.
- Cyberware Capacity will now be capped at 450. Cyberware exceeding the limit will be unequipped.
- Fixed an issue that could cause loot to float in the air as well as reappear in the same spot after picking it up.
Quests & Open World
- Adjusted car chases so that they’re not too frequent and don’t overlap.
- Fixed an issue where vehicles purchased on the Autofixer website weren’t added to the owned vehicles list even though money was spent.
- Made it possible to obtain the BFC 9000 Iconic weapon for players who missed the crashed AV in Rancho Coronado.
- Fixed an issue where the animation of inspecting the NCART City Pass could be triggered inside an elevator, causing V to fall through it.
- Fixed an issue where the message from NCART Customer Support that unlocks the metro wouldn’t arrive, even if the requirements were met.
- Fixed some instances where Gigs could remain stuck as incomplete in the Journal without any objectives.
- A Day In The Life – Fixed an issue where Darrell Zhou would instantly die after approaching the quest marker and speaking to him. Please note that the fix is not retroactive, meaning that you need to load a save prior to speaking to Darrell to be able to complete the quest.
- Belly of the Beast – Fixed an issue where it wasn’t possible to exit the Basilisk after entering the tunnel.
- Cyberpsycho Sighting: On Deaf Ears – Fixed an issue where it wasn’t possible to collect the information required to progress because the shard wasn’t present in the area.
- Don’t Lose Your Mind – Fixed an issue where, after choosing to merge the Delamains, it wasn’t possible to progress past the “Approach the car” objective because the cab didn’t spawn.
- Down on the Street – Fixed an issue where Takemura wasn’t present when arriving at Wakako’s pachinko parlor.
- Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where Gustavo would immediately become hostile after entering his office.
- Gig: Bring Me the Head of Gustavo Orta – Fixed an issue where the guards would immediately attack the player after picking the peaceful Street Kid dialogue option.
- I Really Want to Stay at Your House – Fixed an issue where it wasn’t possible to sleep in V’s apartment bed while the quest was active.
- Psycho Killer – Improved the reward for neutralizing all Cyberpsychos. Players that already claimed the reward can visit Regina and collect the new reward from the weapon crate.
- Reported Crime: Dredged Up – Fixed an issue where the trail that must be scanned to progress could be missing.
- Spellbound – Fixed an issue when the discounted price for the Spellbook could be higher than the full price.
Phantom Liberty-specific
- Black Steel In The Hour of Chaos – Fixed an issue where there was no objective in the Journal entry because the objective to meet Reed at the abandoned hotel wouldn’t appear.
- Black Steel In The Hour of Chaos – Fixed an issue where there were no dialogue options that would progress the quest when talking to Yoko.
- Firestarter – Fixed an issue where some weapons could become job items after being retrieved from the locker.
- Hi Ho Silver Lining – Fixed an issue where it wasn’t possible to talk to Mr. Hands in the Heavy Hearts club because he wasn’t interactable or did not spawn for players who experienced this issue on 2.1.
- Just Another Story – Fixed an issue where Vehicle Contracts weren’t spawning in some cases.
- Things Done Changed – Fixed an issue where the screen could go black after calling the nurse for players who experienced this issue on 2.1.
- Added an end credits message from Reed for endings other than The Tower.
- Removed the possibility of installing attachments on the Catahoula Iconic pistol.
- Fixed an issue where it was possible to activate the Sensory Protocol perk when it was on cooldown.
- Fixed an issue where it was possible to activate Synaptic Accelerator cyberware during its cooldown.
- It will now be required to have a cyberdeck installed to benefit from Cogito Lattice cyberware.
- Fixed an issue where the buff after exploding an enemy with the Detonate Grenade quickhack didn’t match the description.
UI
- Added a Radioport category in Settings → Gameplay to customize Radioport behavior. Enable “Sync to Vehicle Radio” to keep the music playing after exiting a vehicle. With “Cycle Stations with Button Press”, effortlessly switch between radio stations by simply pressing the Radioport button without the need to open the Radio menu. Enable “Save Current Station” to have the Radioport resume playing the radio station upon loading a saved game.
- The data window that appears when scanning will no longer default to the “Hacking” tab rather than “Data”. Instead, it will now remember which tab was open last.
- Fixed an issue preventing players from changing cyberware at Ripperdocs and seeing the Cyberware Capacity bar.
- Added a pop-up message for when it’s not possible to activate Sandevistan during holocalls.
- Like the non-Iconic variants, Iconic quickhacks will no longer have the duration displayed in their descriptions.
- Made small improvements to the appearance of Net sites.
Visual
- Neon-lit rims for the Yaiba Kusanagi CT-3X will now light up properly.
- Fixed shadows appearing on V’s torso when wearing tank tops.
- Fixed dark shadows appearing on V’s hands when holding some weapons with Ray Tracing enabled.
- The Devil and Judgment tarot cards will now be properly displayed on the end-game reward screen.
Vehicles
- Tire track marks will now match the actual contact patch of the tire.
- Adjusted the suspension movement of some traffic vehicles to improve it visually.
- Motorcycle suspension has been improved to reduce visual clipping into roads and curbs. Braking is also improved. Some vehicles, including cars and trucks, will now better handle landing from big jumps.
- Brake Torque Vectoring has been added to the Drive Model simulation. This change effectively reduces understeer on vehicles that previously used to suffer from it excessively when hard braking while turning (most noticeable on FWD and rear/mid-engined vehicles).
- Retuned or improved tuning in various vehicles. This includes: Mizutani Hozuki MH1, MH2 and “Hoseki”, Villefort Deleon V400, V410 Coupe and “Vindicator”, Thorton Colby CST40, Mahir Supron FS3-T, Chevillon Centurion 1000, Quadra Type 66 “Hoon”, and more.
Small changes to improve drifting
- AWD vehicles now apply power through their front differentials more smoothly when exiting Burn Out Mode induced drifts (check out our Driving Manual in the Database for more info on those).
- Dynamic Stability Management was adjusted to engage more smoothly after Burn Out Mode drifts.
- Most mid-engined cars’ Burn Out Mode implementation has been polished to induce more easily and overall feel better, including the Rayfield Caliburn, Quadra Turbo R, Herrera Riptide, etc.
PC-specific
- Added a Hybrid CPU Utilization setting, which can be found under Gameplay → Performance. It can be set either to “Auto” (lets the operating system automatically decide how to distribute threads among the cores) or “Prioritize P-Cores” (prioritizes performance cores). It is set to “Auto” by default.
- Implemented a fix that improves performance, especially on AMD RX Vega GPUs.
Misc
- Added the CrystalCoat feature which allows you to change vehicle paint color. Because this technology was developed exclusively by Rayfield, it is currently only available for Rayfield vehicles you own.
- Controller Inner Dead Zone has been changed to new default values for players who didn’t change them, as keeping the old default values could result in stick drift.
- Fixed an issue where the door in the Megabuilding H10 apartment wouldn’t automatically close in some cases.
REDmod
- Updated the address list for modders.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
still no fsr3
You mean the FSR 3 image reconstruction, or the frame generation thing?
Whatever it is: You don’t want that. The image quality is crap.
Use Shintel’s XeSS if you don’t have nvidia rtx 4000.
Thats why we want fsr3
lul
Is the game now ready to be played and out of beta?
I on purpose now waited 3 years, not playing the game and spoiling myself.
Game and DLCs finally all ready?
Are the modifications ready too (hulk hogan texture mod, or whatever) to make the base game better?
Imagine waiting years to play a game because of bugs, how nonsensical is that? There’s always these types who come and ask this for years now when anyone who dove in is long done with it and modding is almost mandatory for this game for longevity, cpdrtards have the lite retardation that tranneees have. There are still plenty of bugs in tw3 from 2015, what about that then? smh
Nonsensical?
You use that term wrongly.
If something is correctly argued (as I did), it makes sense.
If you can refute it (you didn’t) why it’s “nonsensical to wait for a game to be near fully updated, out of beta, without any major bugs left, with full content, with near finished mods to elevate the game even higher, inevsting hundreds of hours in an immersive rpg as this” than do so.
I’m waiting 🙂
Oh and yes.
I waited more than two years before I played the witchers 3, until it was fully patched with 1.30 and modifications made it better.
It was even better because faster graphic cards were out after that time.
With cpdartsrds it’s usually fix this then break a whole new set of things. I haven’t read the steam discussions on this yet but a big one is how the cars just stop in the middle of the road, that’s a huge noticeable bug they needed to get on. Bugs from 1.0 are still there too, like cars spawning inside certain shops along the road. I also see the occasional floating blown up car in traffic. The last one was sonic shock, finishers, weapon wall etc
The metro garbage is likely at least part of why so many got nerfed fps too, GTA4 had one of those back then and outside of missions didn’t even use it, but dumbos crying about something so trivial and cpartards throw it in there with their characteristic “quality”. More racing to them means just the SAME 4 tracks in the Clairence missions, low effort garbage.
If this studio didn’t buy it’s IP it would be making drug dealer sims and similar stuff, just with better graphics. I was playing a bit of GTAV after getting burned out here, mostly due to modding, and it’s easy to see how games have gone backwards mostly except graphics but really V looked amazing and that was right after 77, so not so sure that’s any better either.
I don’t think GTA V should be compared with CP77, having an urban open world and car-jacking in common doesn’t make these two games comparable, CP has a more open-ended gameplay, with a lot of RPG elements and it has a genuinely better mission design than V, but it lacks polish, it’s better than release but still a bit clunky at times, one thing’s sure, the On-Foot gameplay of Cyberpunk is vastly more advanced, varied, dynamic, skill-based and deeper than GTA V.
GTA V on the other hand has better physics, open world presentation and details, more interesting free roam and driving, but its core gameplay is shallow and its mission design is outdated. In the end one is FPS/RPG and the other is Action/TPS, comparing them just for their themes is like comparing Destroy All Humans with Mass Effect just because they both have aliens.
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Thank God, the key rebind issues were driving me crazy, and I’m tired of needing to work around broken game rebinding support using Razer Synapse.