Pearl Abyss has just released Title Update 1.14.00 for its latest game, Crimson Desert, and shared its full patch notes. So, let’s see what this new patch brings to the table.
The main feature of Patch 1.14.00 is Cross-save. Cross-save is available on PlayStation, XBOX, Steam, and the Epic Games Store. Cross-save will allow you to continue your progress using a single save file on different platforms. It’s a cool feature, so kudos to the devs for adding it.
Update 1.14.00 also comes with some game and bug fixes. For instance, it fixes an issue where the character could not be controlled when a pet jumped onto the bed while the player was interacting with it. It also fixes an issue where “Aerial Force Palm” would be interrupted while free-falling.
The devs have also fixed an issue where the motion of a character on a mount could appear unnatural when the mount was moving at high speed in certain situations. Furthermore, they have fixed an issue where NPCs could not pass through open wooden gates.
Like always, Steam will download this update the next time you launch its client. From what I saw, this patch is around 300MB in size on PC. Below, you can also find its full patch notes.
Crimson Desert Patch 1.14.00 Release Notes
New Additions
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Added a cross-save feature.
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Cross-save feature is available on PlayStation, XBOX, Steam, and Epic Games Store.
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Cross-save allows you to continue your progress using a single save file.
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Learn more about cross-save on the cross-save page.
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Main Improvements
Content
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Fixed an issue where the quest “A Dwarf’s Concern” could not be completed.
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Fixed an issue where the character could not be controlled when a pet jumped onto the bed while the player was interacting with it.
Combat / Action
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[Damiane] “Skystep” now uses the same control input as Oongka’s “Vertical Flight,”
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Fixed an issue where “Aerial Force Palm” would be interrupted while free-falling.
Localization
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Fixed various localization errors and improved localization quality across all languages.
Others
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Fixed an issue where the motion of a character on a mount could appear unnatural when the mount was moving at high speed in certain situations.
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Fixed an issue where sound effects would not play after the battle with Praevus the Ancient.
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Fixed an issue where sound effects for “Ator’s Orb” would continue to play even after the orb had disappeared.
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Fixed an issue where NPCs could not pass through open wooden gates.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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