Sandfall Interactive has just released Title Update 1.2.3 for Clair Obscur: Expedition 33, and shared its full patch notes. So, let’s see what this new update brings to the table.
Patch 1.2.3 fixes an issue that could cause mouse buttons to become unresponsive after first use. It also resolves an issue that could cause mouse input to get lost after the first Jump counter attack if it is pressed only once. These are very important fixes as the game relies heavily on dodging and parrying attacks. As such, it will now be more enjoyable with the KB&M.
Moreover, Update 1.2.3 fixes areas of the world map where players could get stuck. It also unlocks the cut-scenes, which will no longer be in 32:9 aspect ratio. However, it will not unlock the framerate of the cut-scenes. Thus, you’ll still have to use the ClairObscurFix Mod.
Sadly, this update does not add support for DLSS 4 Frame Generation. Right now, there is only one mod that enables DLSS 4 Frame Gen. The bad news is that this mod is behind a Patreon wall. So, let’s hope that the devs will add official support for it via the next patch.
There is also no mention of any fixes for the blurry image when using DLAA. Plus, this patch will not reduce the game’s traversal stutters in any way. Thankfully, there aren’t a lot of them throughout the entire game.
Like always, Steam will download this update the next time you launch its client. You can also find below its full patch notes.
Enjoy and stay tuned for more!
Clair Obscur: Expedition 33 Patch 1.2.3 Release Notes
Steam Deck
- Fixed backgrounds of various menus not displaying properly on the Steam Deck
Various Ultrawide Fixes
- Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
- The Options menu image will no longer be stretched in ultrawide resolutions
- Combat UI now adapts correctly to ultrawide resolutions
- Game will no longer minimize upon changing settings in ultrawide resolution
- Cutscenes won’t letterbox in 32:9 aspect ratio
- Title screen now displays fullscreen when the game is launched in ultrawide resolution
Mouse and Keyboard
- UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
- Mouse buttons do not become unresponsive after first use
- With mouse cursor on screen, using ‘WSAD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
- Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
- Mouse input is not lost after the first Jump counter attack if it is pressed only once
Fixed areas of the world map where you can get stuck:
- Between lanterns scattered on the ground near Stone Wave Cliff portal
- While walking on the ship wreck near the Forgotten Battlefield level entrance
- Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
- Between two small rocks located between Spring Meadows and Abbest Cave
- Between vases and corals when jumping from rooftopps
- Between various rocks
- In ruins behind Flying Manor level entrance
- Near the bridge between Flying Waters and Spring Meadows
- In the rocks on the World Map, near Flying Waters
- Next to hardened land, close to the Flying Waters location exit
Fixed situations where Esquie specifically would get stuck (poor guy):
- When taking off from paint bridges, making him fall through the bridge and restrict movement
- When flying into bottom parts of levitating structures near Visages
- Near the Flying Waters entrance level
- Near a giant hammer when traversing close to Blades’ Graveyard level
Weapon and skill fixes and tuning:
- Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
- Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
- Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
- Stendhal: Reduced damage by 40%.
Other fixes
- Boss encounter in Stone Wave Cliffs can now be finished on NG+
- You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
- Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
- Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
- If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
- You can no longer trigger the “Discovering the truth” cutscene in Old Lumière a second time in a row, splitting the party forever with only Verso and Maelle in it.
- Update to rolling credits

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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