Colossal Order has just launched the second performance update for its newest city-building game, Cities Skylines 2. This update is all about making the game run smoother by adding several improvements. So, let’s take a look at what’s changed and what’s better.
The new Patch 1.0.12f1 hotfix makes Cities Skylines 2 even better. It makes the game faster by improving how it handles certain types of lights. Plus, the game will now render small objects after big ones, which can help your PC run it faster. It also improves shadow LOD calculations. As such, the game won’t waste time on ones that don’t matter.
Update 1.0.12f1 also brings some VRAM enhancements. The patch makes sure that the textures for large characters are not too detailed when they don’t need to be. This helps folks with graphics cards that don’t have a lot of memory. Also, it reduces situations where trees and alpha-clipped objects would lead to virtual texturing space running out.
Patch 1.0.12f1 hotfix doesn’t just make the game run better, but it also makes it more stable. The developers have fixed some bugs that could crash the game. For example, they’ve fixed an issue where loading a new map would cause the water state to get out of sync with the save data. They also fixed an error with land value that could make the game crash.
As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.
It’s great to see Colossal Order working on making the game run better. And yes, we’ll definitely check it out again when it gets numerous improvements. Just so you know, it’s already running better than when it first came out. Back then, it was a mess. Even the version we tested for our PC Performance Analysis was better than it.
Cities Skylines 2 Patch 1.0.12f1 Hotfix Release Notes
- Increased leisure probability to balance the “No customers” situation with commercial companies
- Improved balance of companies’ profit
- Tuned down companies ordering input resources when their storage don’t have enough space
- Fixed trade resource bug preventing some resources from being consumed
- Fixed miscalculation in college/university eligible count
- Improved conditions for companies to move away when bankrupt
- Fixed a dependency error with land value causing potential instability
- Fixed an issue where loading a new map would cause water state to get out of sync with the save data
- Slightly increased Windows emission intensity
- Optimizations for area lights
- Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
- Improved shadow LOD calculations to cull irrelevant shadow casters earlier
- Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
- Fixed citizens hanging around at park areas on regular building lots never getting inside the building
- Decreased resolution of unnecessary large character textures
- Removed Spasm radio ad (due to offensive content)
- Added missing localization ID for Paradox account linking

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Nice paid public beta, doing the basics, LODs.
John, if you may do a mini bench occasionally to see its performance evolution up to a decent point, it would be cool.
10 years support with new free dlc after day one
this is a game with thousands hours gameplay
many games have to be released at any cost
many games have to be released at any cost
due to the pre-orders of people who have already paid and otherwise cancel the pre-order, the fact that they have run out of money for development, the publisher is putting pressure to release it in a launch window where there are no other competing titles or because they are companies listed on the stock exchange and must close the fiscal year in profit
10 years support with new free dlc after day one
this is a game with thousands hours gameplay
many games have to be released at any cost
When is this reaching version 1.0?
If you are skeptical of the game optimization don’t buy day1. The sh*ty optimisation of this game was obvious before the release. Sorry 4 my english i’m learning.
Good point and don’t worry about your English. It’s fine and even if it weren’t it would still be cool. We’re here to discuss games not focus on proper use of English Grammar : )
I have tried for a long, long time to get gamers to stop being so impatient and pre-ordering or buying at release. It’s the worst possible game experience that anyone can have and then on top of that paying for a game that might never get properly patched and polished.
Even back when you couldn’t return a game for refund millions still pre-ordered or bought around release. Today it’s a crutch that they can always return it if it’s cr*p but most don’t return the games. They just wait for the next shiny new game and pre-order or buy around release all over again. Wash, rinse, repeat.
You are kind. I’m a pc gamer since my childhood. The quality of pc games are degrading for years 4070ti 9900k 32 ram 3600mhz.
When your “AAA” game has as many players as “Dave the diver”.