Bright Memory Infinite feature 2

Bright Memory Infinite November 15th Update fixes numerous bugs/issues

FYQD Studio has released the first post-launch patch for Bright Memory Infinite. According to the team, the November 15th Update fixes numerous bugs and issues.

Going into more details, this patch fixes an issue where the player can get stuck in the lava from the Giant King’s and Six-armed Emperor’s attacks. It also fixes an issue where beating the game in “Hell” difficulty does not unlock the skin.

Moreover, this update adds a skip function to certain events. It also resolves a controller input scope to fix an issue where the wall run action could not be activated.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Bright Memory Infinite November 15th Update Release Notes

  • Fixed issue where beating the game in “Hell” difficulty does not unlock the skin.
    *If you have already cleared the above requirement, the skin will be unlocked upon entering the skin menu on the main menu.
  • Added skip function to certain events.
    * Keyboard: spacebar, Xbox controller: A button. The skip function has also been added to other events.
  • Adjusted controller input scope to fix issue where the wall run action cannot be activated.
  • Fixed issue where using the “Shock Punch”, “Rocket Punch” or “Quake Punch” attacks will cause the player to teleport to a different point on the map.
  • Fixed issue where using the “Quake Punch” or “Blitz Slash” attack results in a slanted view.
  • Also fixed issue where the model of Shelia’s arm or particle wire remains displayed after dying.
  • Fixed issue where entering the pause menu while guarding will cause the player to remain in the guarding stance.
  • Fixed issue where the “Relic” tutorial remains displayed.
  • Also fixed issue where certain models in “Changes” are not displayed properly.
  • Fixed issue where player can accidentally leave the area in “Surrounded”.
  • Fixed issue where player can accidentally leave the area in “Close Call”.
  • Also fixed issue where player can accidentally leave the area in “The Primordial Flood”.
  • Fixed issue where the grapple icon remains displayed in “Changes”.
  • Fixed issue where the Giant King’s and Six-armed Emperor’s attack range differs from the actual attack range.
  • Also fixed issue where the player can get stuck in the lava from the Giant King’s and Six-armed Emperor’s attacks.
  • Fixed issue where player attacks can cause the Tian Yu Emperor can be thrusted into the room on top of the roof.
  • Fixed issue where the Tian Yu Emperor’s head and neck are not aligned properly.
  • Adjusted the timing of the character’s voices for certain events in “Changes”.
  • Fixed issue where the enemy’s boat remains displayed even after game is restarted.
  • Fixed issue where the ancient soldiers in “Surrounded” can get stuck at the top of the stairs.
  • The “Box” tutorial will no longer be displayed from the second playthrough onwards.
  • Fixed issue where tenemy soldiers do not track the player after even after detecting player during sneaking mission in “Surrounded”.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email