Asobo has released a new PC Update for A Plague Tale: Requiem that introduces a new Performance Mode to it. According to the team, the Performance Mode brings additional options to optimize the game’s graphical performance.
Going into more details, this new patch adds options on PC to save CPU usage and gain performance on minimal configurations. For instance, players can now adjust the number of animated rats, as well as the refresh rates of the rats and the characters.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
A Plague Tale: Requiem May 10th Patch Notes
• Added options on PC to save CPU usage and gain performance on minimal configurations:
- Adjustment of the number of animated rats displayed on the screen to reduce CPU usage.
- Adjusting the refresh rate of the rats on the screen to reduce CPU usage.
- Adjust the refresh rate of the characters to reduce CPU usage.

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Hmm, my aging I7 9700K could run this game without a sweat, but if I can get more frames by activating it than sure, I’ll go ahead and use it.
Yeah, some reduced visual’s for added smoothness are often worth it for the immersion.
Just look at her. This game looks fantastic on a big screen with HDR.
Look at this game and what you get from VRAM and other games released these days and it’s a joke. Unreal 4 is just bad. Unreal 5 could be better seeing the VRAM usage on the Matrix demo, but Unreal 4 is as big a red flag as you can get now days.
The performance that Asobo and Guerrilla Games get out of their custom in-house engines is so far ahead of any Unreal Engine stutterfest.
Lol at both of those statements.
Just 16 hours ago you were begging for System Shock Remake using Unreal Engine not to be a stutterfest. Hilarious.
https://uploads.disquscdn.com/images/bad2615be42e6b9d4504689c23455d65cfa4b5eea62c3aa1827771cecc1e6e7c.png
Got Eeeeem… ?????
damn lol
https://uploads.disquscdn.com/images/6b0376a76ac15fbe14c37712f555ad0439dc74468a9db5266f4d78ea6c994199.gif
There’s nothing incongruent there.
UE4 + DX12 means usually awesome performance vs UE4 + DX11, it’s just that PSO can be a problem.
As for Horizon and Asobo, they have nice looking games, but they’re not SO ABOVE anything UE4 can do. At all.
Also, I’m not oblivious to possible UE4 pitfalls.
Plus this is the only game i’ve played that looks truly next gen and not a cross boring game
The crazy part is they pulled it off without using any ray tracing. They did add in RT shadows later on, but that barely made a visual difference (arguably worse in many scenarios actually) and it came at a noticeable performance cost.
Plus this is the only game i’ve played that looks truly next gen and not a cross boring game
eyewatering. and the game itself, a masterpiece
This game IS a stutterfest also. Even on a tiny closed room, with just the 2 main characters and the whole game on a RAM disk: https://www.youtube.com/watch?v=goAY7DLcyk8
that’s why you don’t buy AMD cards.
But it is a RTX 3070 there.
I was just guessing. I really really hate AMD
3070 has only 8gb of vRAM. I am pretty sure the game requires more. I don’t have any stuttering on my 3090 and I played through the whole game at max settings.
Easy to prove. Just post a video of that room (or any other asset loading place) and let’s see those frametimes… ¯_(?)_/¯
It doesn’t matter what CPU, GPU, VRAM or RAM you have. The game has traversal stutter due to bad asset loading.
I played with a 3080 & 3700x at 1440p a few months after release and never stuttered.
Easy to prove. Just post a video of that room (or any other asset loading place) and let’s see those frametimes… ¯_(?)_/¯
It doesn’t matter what CPU, GPU, VRAM or RAM you have. The game has traversal stutter due to bad asset loading.
Coders who know how to code for performance along with gfx artists who don’t spend their entire engine resource budget on useless gimmicks can make a world of difference. Its kind of disheartening to see how many years of hardware advances that get squandered due to easy does it coding practices and often the reason why some games just seem to be lightyear’s ahead when its code is properly written.
Great looking game but boring AF and full of “Fail until you memorize the only path” gameplay that got old way back in 2013 with Assassin’s Creed Black Flag
at least he don’t have the thousand of usless goldchest, and collectible to grind that most AC have
at least he don’t have the thousand of usless goldchest, and collectible to grind that most AC have
Maybe this will help at 1080p when your probably CPU bound but from what I could see when I was playing at 1440p with a 3080 10GB my GPU usage was always max and my frames kept dropping into the 40’s.
Maybe this will help at 1080p when your probably CPU bound but from what I could see when I was playing at 1440p with a 3080 10GB my GPU usage was always max and my frames kept dropping into the 40’s.