Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch

Nixxes has just announced that Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch. The game releases in a few hours, so that’s a bummer for owners of AMD’s latest 70 series graphics cards. Continue reading Ratchet & Clank Rift Apart will not support Ray Tracing on AMD GPUs at launch

Here’s your first look at Ratchet & Clank: Rift Apart on PC with DirectStorage 1.2 & NVIDIA RTXIO

NVIDIA has shared a new video, showcasing Ratchet & Clank: Rift Apart running on PC with DirectStorage 1.2 and NVIDIA RTXIO. Ratchet & Clank: Rift Apart will be the first game that will take advantage of DirectStorage’s GPU decompression, and this video can give you an idea of what you can expect from it. Continue reading Here’s your first look at Ratchet & Clank: Rift Apart on PC with DirectStorage 1.2 & NVIDIA RTXIO

Remnant 2 is the first game using UE5’s Nanite to eliminate geometry pop-ins

Remnant 2 releases later today and it will be the second game powered by Unreal Engine 5 (the first one was Layers of Fear). And, surprisingly enough, it’s also the first game that is using UE5’s Nanite in order to eliminate distant geometry/object pop-ins. Continue reading Remnant 2 is the first game using UE5’s Nanite to eliminate geometry pop-ins

BattleBit Remastered Patch 1.9.3 adds Capture the Flag & New Map

The indie team behind BattleBit Remastered has released patch 1.9.3 for it and shared its complete changelog. According to the patch notes, Update 1.9.3 adds the Capture the Flag game mode, introduces a new map (called MultuIslands), and packs a number of tweaks and fixes. Continue reading BattleBit Remastered Patch 1.9.3 adds Capture the Flag & New Map