World War Z screenshots 2

World War Z developer, Saber Interactive, acquires Bigmoon Entertainment, works on two unannounced games

Saber Interactive today announced the acquisition of Bigmoon Entertainment , a veteran video game developer based in Porto, Portugal. With 18 games completed in the last decade, the 40-person team — now called Saber Porto — will focus on two new unannounced projects for consoles and PC.

Paulo Gomes, Game Director at Saber Porto, said:

“We’re absolutely thrilled to join the Saber family. Having worked closely together in the past, we hold a deep personal respect and appreciation for the company’s forward-thinking leadership and well-rounded vision. We expect to triple our size by the end of 2020, ramping up in a big way to meet the needs of Saber’s ever-growing gaming roadmap.”

Saber’s latest acquisition builds on a long list of recent achievements for the worldwide publisher and developer, including World War Z, Ghostbusters: The Video Game Remastered, and the NBA Playgrounds and MudRunner franchises. The company, rapidly expanding with almost 600 employees around the globe, now has fully resourced studios in five countries and a publishing office in the U.S.

Matthew Karch, CEO of Saber Interactive, added:

“Saber is always on the lookout for teams with creativity, passion and expertise, and the crew at Bigmoon is a perfect fit for our culture and ambitions. Paulo and the new Saber Porto will help us access talent in yet another thriving region, expanding our capabilities as a developer for both third-party IPs and our own original franchises.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email