Watch Dogs Legion Ray Tracing screenshots-1

Watch Dogs Legion Update 2.40 released, enables Ray Tracing on AMD GPUs

Ubisoft has released a brand new update for Watch Dogs Legion. According to the release notes, Update 2.40 enables Ray Tracing on AMD’s GPUs. Furthermore, it fixes shimmering artifacts behind particle effects when DLSS was enabled on NVIDIA GPUs.

This latest patch also fixes a number of bugs and issues. For instance, it fixes an issue that could cause the game to crash when using DirectX12. It also fixes several issues that could cause the game to crash due to a UI bug.

As always, UPLAY and Epic Games Store will download Update 2.40 the next time you launch their clients. Below you can also find its complete changelog.

Watch Dogs Legion Patch 2.40 Release Notes

Global
  • We have added the ability to retire Prestige Operatives, which will function like their Permadeath behavior: They will be gone for the remainder of the playthrough. Starting a new game will add the Operatives in that playthrough.
  • Fixed the Unequip button in the store not unequipping equipped items.
  • Fixed an issue where skipping a cutscene could cause the cutscene to continue to play while the player regained control over their operative.
  • Also fixed an issue that caused the Welcome Page settings to not correctly reset when choosing the Reset to Default option.
  • Fixed an issue that caused clothes to not show up on a character after having saved or loaded the game while wearing an outfit. This fix is going live for Xbox One and PC and will follow shortly for PlayStation 4.
  • Fixed an issue that could cause reflections to judder and pop in with Raytracing enabled.
  • Also fixed incorrectly applying low resolution textures on the Outwear Hoodie item in the “Synthetic Error” clothing pack.
  • Fixed an issue that caused the paint from paint grenades and paint guns to not show up when hitting enemies.
PC
  • Enabled Ray Tracing for Ray Tracing capable AMD GPUs.
  • Fixed an issue that could cause the game to crash when using DirectX12.
  • Fixed shimmering artifacts behind particle effects when DLSS was enabled.
  • Also fixed an issue that caused the game to not launch with Korean localization despite selecting Korean localization.
  • Fixed an issue that caused double clicking on the Back button in any Tutorial menu to return to the same submenu they attempted to leave.
  • Fixed several issues that could cause the game to crash due to a UI bug.
  • Also fixed missing highlight when hovering over buttons in any Clothing Shops in-game.
  • Fixed an issue that could cause the game to crash after interacting with the Walkie Talkie during the Initiation mission.
  • Reordered the DLS options to correctly reflect which are available when playing on an NVIDIA GPU.
  • Fixed an issue that caused prompts to not correctly reflect a key binding change.
  • Fixed an issue that could crash the game when switching from DX12 to DX11, and then back to DX12 again.
  • Also fixed an issue that could cause a crash when force closing the Ubisoft Connect overlay, while the game is launching.
  • Fixed an issue that could cause the game to crash when controlling a drone.
  • Fixed an issue that could cause the game to crash during a Spiderbot takedown sequence.
  • Also fixed an issue that could cause the game to crash if an NPC died.
  • Fixed an issue that could cause the game to crash if it was minimized for more than 5 minutes.
  • Fixed an issue that prevented Photomode pictures to be locally saved after uploading to the cloud.
  • Also fixed an issue that prevented players to map Parkour and Aimed fire to the same keybinding.
  • Fixed an issue that could cause the game to crash when loading into the Open World or starting a new

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email