Watch Dogs Legion screenshots 4

Watch Dogs Legion Update 2.20 adds manual Save, will add CPU optimizations in DirectX 12

Ubisoft has announced that a brand new update for Watch Dogs Legion will release later this week on the PC. According to the release notes, update 2.20 will add CPU optimization with the aim to increase framerate on high-end PCs in DirectX 12 mode.

Furthermore, this patch will fix a number of issues. For instance, it fixes an issue that caused the game’s framerate to drop significantly when looking at water or reflective surfaces. It will also fix an issue that could cause the game to crash under certain rendering conditions.

Additionally, patch 2.20 will add a manual Save button on the PC. Not only that, but it will also bring general stability improvements.

In other news, Ubisoft also announced that the game’s Multiplayer/Online Mode has been delayed until 2021.

Naturally, we’ll be sure to benchmark this performance update the moment it comes out. You can also find below the complete changelog for Watch Dogs Legion Update 2.20.

Watch Dogs Legion Patch 2.20 Release Notes

Global
  • Fixed an issue that could cause longer load times when exiting to the main menu.
  • Fixed an issue that could cause save games to get corrupted.
  • Also fixed an issue that could cause lost progress during Borough Uprising missions when loading back into the game.
PC
  • Added a manual save game button to the Pause Menu.
  • Fixed an issue that could cause a Borough to not be liberated despite the player having completed all necessary activities.
  • Fixed an issue that allowed players to load a save game over save file slot when playing with Permadeath enabled, resulting in an infinite loading screen.
  • Also fixed an issue that could cause save games to get corrupted after a crash or freeze.
  • Fixed an issue that could cause the game to crash when one or all Operatives die.
  • Added CPU optimization that increases framerate on high end PCs in DirectX 12 mode.
  • Fixed an issue that caused the game’s framerate to drop significantly when looking at water or reflective surfaces.
  • Fixed an issue that could cause Operatives to go missing after the game crashed.
  • Also fixed an issue that caused the game to become pixelated with DLSS enabled and playing on the lowest available resolution.
  • Fixed an issue that caused Reflection, Ambient Occlusion and Subsurface Scattering to not save their value after changing the graphic quality from Custom to Low/Ultra and back.
  • Fixed an issue that could cause the game to crash under certain rendering conditions.
  • Also fixed an issue where some players would see a “Dunia Demo” error message and be unable to launch the game.
  • Added further stability improvements and fixes to the game to prevent crashes.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email