Warhammer 40,000: Gladius – Relics of War is a new 4X turn-based strategy game

Slitherine and Games Workshop have announced a new a new 4X turn-based strategy game, Warhammer 40,000: Gladius – Relics of War. Warhammer 40,000: Gladius incorporates the dark, gothic, far future science-fantasy setting in ways never tried before.

The game will feature a brand new, deep storyline to combine elements of 4X gameplay with a combat-focused system. It will offer the evolution of technology, construction of infrastructures and exploration of an unknown world. Moreover, it will allow the management of military resources, including heroes with special abilities and mighty war machines.

Warhammer 40,000: Gladius has been designed to give four totally different gameplay experiences, depending on which factions players choose. Space Marines, Astra Militarum (aka Imperial Guard), Orks and Necrons each have dramatically different characteristics, both in how they develop and expand and in the way they interact with allies and enemies. As such, Slitherine aims to give the game virtually endless replay value. Players will also have the chance to play out the same experience in totally different ways.

In Warhammer 40,000: Gladius there is also a massive difference between playing solo or in multiplayer. The deep storyline will allow players to explore an entire world and lead the expansion of an empire from the ground up. The discovery of ancient artefacts and the custom-crafted quests will reveal the secrets of the planet.

The real-time multiplayer system will also let players build their own path to victory. Furthermore, it will allow players fighting against live opponents.

Slitherine has also released the announcement trailer for Warhammer 40,000: Gladius – Relics of War, and you can watch it below!

Warhammer 40,000: Gladius - Relics of War | Announcement Trailer

8 thoughts on “Warhammer 40,000: Gladius – Relics of War is a new 4X turn-based strategy game”

    1. If you enjoy 4X strategy games then yes, this is exactly what you needed. Complaining that a game is being made in a genre you dislike is stupid.

      1. It’s stupid to insult others who just want to see the rise of RTS games in general.

        But it’s the internet, it’s par the course to insult other folk that don’t see your pov.

  1. I’ve played SCII for years, and while I’ve been playing it for years, far more 4X games have been released within the past 7 years.

    DoW III is basically an RTS Moba within it’s core design.

    THe RTS genre at this current time is suffering, it has hardly anyone pandering to it outside of petroglyph and the very slim few indie devs that whip up a quick game. There hasn’t been a proper RTS AAA game, with a fully fledged memorable single player campaign and multiplayer,m that’s made headlines and been enjoyed by millions in years.

  2. I really want to know in what reality GW thinks that flooding the market with literally 58 WH40k games is somehow going to make them money. Especially after DoW 3 sucked. I must have at least 25 WH40k games in my library and I’ve played literally 1 of them – haven’t even finished it. Maybe I have 11, IDK, the point is there are too many even without counting Warhammer, so then add another 5 or 6. Granted a lot of them aren’t on Steam, at least 20 of them are.

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