Vigilance 2099 feature

Vigilance 2099 will be now using Unreal Engine 5, gets second teaser trailer

Vigilance 2099 is an indie game that I’m really looking forward to. This third-person game is heavily inspired by both Blade Runner and the cancelled PREY 2 game, and its team has just revealed that it will be now using Unreal Engine 5. Moreover, a second teaser trailer has been released, showcasing its WIP graphics and art style.

We first reported on this game in 2019. And, although there isn’t any ETA on when it will come out, we finally have some additional details about it.

Vigilance 2099 is an open-world single-player action RPG where you’ll play as a bounty hunter in a dense, cyberpunk city. Players will earn money and customize their gear, explore the city with their vehicle by air or ground, or opt to traverse on foot. The game will also have parkour elements, as well as both third-person and first-person camera viewpoints.

Vigilance 2099 also promises to have a tense hand-to-hand combat system. Players can counter their enemies and take advantage of their weaknesses, expose them and then take them down to the ground.

Furthermore, players can hack into the cameras and take control of the security droids. Therefore, they will be able to utilize their guns to kill, then in the proceeding commotion, whip out one its own guns to finish the bounty off, or choke slam them into the concrete and out of existence.

Lastly, players can scan their surroundings to get vital information on a bounty. They can also interrogate bounties as they surrender to potentially get a better reward. Not only that, but they can take advantage of endless bounty generation to continue honing their skills.

Enjoy!

VIGILANCE 2099 - Official UE5 Cyberpunk Gameplay Teaser #2

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email