Epic Games has just released the first preview version of its latest engine, Unreal Engine 5, to the public. This new version is more stable and better optimized than its Early Access version. As such, developers can now experiment with it in order to create new projects.
Going into more details, Unreal Engine 5 Preview 1 packs improvements to previously exposed tools like Nanite, Lumen, One File Per Actor, World Partition, and MetaSounds. Additionally, it features new animation tools, groundwork support for Large World Coordinates, and much more.
Lumen and Nanite are the two key features of Unreal Engine 5, and both of them have been improved. According to Epic, there have been many improvements to stability, quality, performance, and tools for both of them.
Unreal Engine 5 Preview 1 also offers improvements in stability and performance to its Path Tracer. For instance, it now supports Eye Shading Model. Additionally, Solid glass now supports color absorption.
Another new feature is Local Exposure. Local Exposure is a new adaptive tonemapping technique that automatically applies local adjustments to exposure (within artist-controlled parameters) that preserves both highlight and shadow detail.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”