Epic Games has announced that the Unreal Editor for Fortnite (UEFN) will be coming out on March 22nd. UEFN is a new PC application for designing, developing, and publishing games and experiences directly into Fortnite.
According to Epic, the editor will feature many of Unreal Engine 5’s powerful tools and workflows. As such, modders will get access to custom asset import, modeling, materials and VFX, Sequencer and Control Rig.
UEFN builds on the concepts used in the Fortnite Creative toolset, with the addition of new features and capabilities. The Beta provides creators with an early version of UEFN that will evolve in line with their feedback. With this Beta version of UEFN, you’ll be able to:
- Create custom content with Modeling and Material tools.
Import meshes, textures, animations, and audio.
- Use Niagara to create VFX effects.
- Animate with Control Rig and Sequencer.
- Design gameplay with Verse.
- Build Landscapes to create and flesh out the environment.
- Create larger experiences with World Partition.
- Use Fab to discover and import assets.
- Use Live Edit to collaborate in real time with others.
- Integrated Revision Control to collaborate with Unreal Revision Control
UEFN is a PC-only editor that enables 3D viewport workstyles with the creation tools (Devices) found in Fortnite Creative. This means unlike in Fortnite Creative where you build and edit your islands by controlling a character inside Fortnite, creators instead have access to a range of tools and workflows from the PC-based Unreal Editor, with many similarities to those used by Epic Games to develop Fortnite Battle Royale.
UEFN will continue to evolve through the Beta to add more functionality creators are familiar with from the Unreal Editor, give creators control over even more aspects of their Fortnite experiences, and expand the capabilities of the Verse API and framework!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”