Unity 5.3 Will Bring Support For Screen Space Reflections, New Videos Showcasing This New Feature

Unity Technologies that Unity 5.3 will support Screen Space Reflections (SSR). SSR is a technique that renders reflections more accurately, and is being supported by some of the latest triple-A games.

Unity Technologies has shared two videos showcasing this new feature in Unity 5.3 Engine, and made its bedroom tech demo available to both Windows and Mac users.

Those interested can download the Unity 5.3 Bedroom Tech Demo from here (Windows) and here (Mac).

The Windows version requires DX11 while the Mac version requires OpenGL 4.

Enjoy!

Bedroom demo: ArchViz with SSRR in Unity

12 thoughts on “Unity 5.3 Will Bring Support For Screen Space Reflections, New Videos Showcasing This New Feature”

    1. Creation Engine = Gamebryo. Bethesda’s engine is still based on the core of Morrowind from the early 2000s. What’s really depressing is that the engine is literally getting worse. Physics and weapons tied to framerate, man. Oblivion was so much better than that. In general, if Oblivion were released today people would laugh about the bad UI a little but once that’s fixed (and it was quickly, by modders) the game would be seen as a true PC game and worthy of praise for years. Bethesda have gone to…

  1. Very good but we’ve yet to wait for realistic characters with realistic animations in such beautiful environments.

    1. Unity is pretty good with animations but you need to import almost everything from elsewhere. And I think that’s fine. Not every game needs that stuff and it would bloat the editor.

      1. Many things are modeled in different programs anyway.
        But hey, I can’t really understand why one would use Unity and not UE4. I’m not a specialist working on games and I only see outcomes, so I may not know something, but UE4 seems to trump Unity.

        1. Unreal’s editor is a bloated, laggy mess compared to Unity’s. So there’s that. I was really impressed with Unreal for about 10 minutes when I tried it out, then I realized that all the stuff it has over Unity has its figurative price and it’s a steep one. Many of the tools are less intuitive (and don’t get me started on blueprints) because Unreal has been around for two decades and is optimized for big budget “dozens of programmers and artists working together” projects. There is more “legacy” stuff in Unreal, content creation works in antiquated ways because devs don’t want to constantly re-learn their workflow from scratch. Understandable but for anyone who comes in now Unity is a lot easier to learn than Unreal.

          tl;dr: For small teams and inexperienced devs Unity can be superior. Gotta watch out for that CPU bottleneck though, don’t make an open world game. Unreal offers the potential to create any game you can imagine in theory, but in practice it’s kind of a hassle when you just want to do simple things.

  2. It isn’t coming in 5.3. If you look at the roadmap it says

    Update: SSRR was split off from 5.2 work. This should just be an asset with the Standard Asset package, so it may still function with 5.2.

    Update 2: Feedback is showing that it needs further work, delaying official release while considering a separate experimental release.

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