Ubisoft Toronto’s Managing Director & Founder, Jade Raymond, Leaves Company

Ubisoft announced today that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately. Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, replaces Raymond as managing director.

During her tenure at Ubisoft, Raymond was producer on the first Assassin’s Creed (2004-2007) and served as executive producer on Assassin’s Creed II (2008-2009), Watch_Dogs (2008-2009) and Tom Clancy’s Splinter Cell Blacklist (2010-2013). She also opened the Ubisoft Toronto studio and served as its managing director since 2009, a role she will turn over to Parizeau starting October 29.

Jade Raymond said:

“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games. This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”

Yannis Mallat, CEO of Ubisoft Montreal and Toronto, added:

“On behalf of Ubisoft, I’d like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures. The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio’s growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games.”

It will be interesting to see the new direction of Jade’s games, as well as what she will do next.

26 thoughts on “Ubisoft Toronto’s Managing Director & Founder, Jade Raymond, Leaves Company”

  1. she did a great job by making the first actual next gen title back then, an open world action adventure game that you could grab any bulding in the city and climb them up. that was a new and interesting mechanic.

    1. You serious? She was just a “face” of the project, a part of the PR campaign (you can even find a famous comic on that subject). For the first two ACs you should thank Patrice Desilets and the team, responsible for Sands of Time.

      There are enough reasons to hate Ubisoft just for what they did with his new project called 1666.

      1. really ? i didn’t know, i thought she was the brain behind it. so that producer thing is just another lie ? then she wont be missed i guess

        1. She was a producer, but producer usually doesn’t directly involved in development. She will be missed mostly because of her pretty face, not because she’s done something great for the industry.

          The brain of the first AC games left Ubisoft after Brotherhood, and joined THQ Montreal to head their Montreal division. After THQ went bankrupt, THQ Montreal was bought by Ubisoft, along with their projects: Underdog and 1666.

          Ubisoft cancelled both project. Desilets was fired and dragged out of the office by security. That’s how Ubisoft values his past merits.

          1. oh, i see. no wonder AC games turns to sh*t after brotherhood. shame on ubisoft for treating these people like that and treating their fans worst

    1. You are a very sad, sorry and most importantly… pathetic, human being. I feel deeply saddened for anyone that has to deal with you on a personal basis.

      1. And you (and twelve others) are a fool, the one, who people calls “American Idiot”. You will eat every lie that slug like Jade and others like her, (“producers”) will tell you. Hail to you, and thank you for ruining gaming industry!

          1. He was shooting garbage out of his mouth saying “I hope she gets slaughtered” and “I hope dogs eat her tongue” He’s either 12 or a bigoted nutjob.

          2. You replied to a ancient comment hwo the hell should i remember what you said.

            Oh well i dont care.

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