I seriously believe that Ubisoft should just stop defending its decision to downgrade the PC version of Watch_Dogs. Yes yes, the company has to do some PR damage control but statements like these do not improve the company’s image. Especially when modders have been able to reduce the stuttering issues that have plagued the PC version of Watch_Dogs; a side-effect that the development team was unable to fix and got worse after applying the official patch for a large number of PC gamers.
According to the game’s official website, Ubisoft acknowledged that the PC version contain some old, unused render settings that were ‘deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality.’
“Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.”
This all sounds like a nice PR bullcrap letter, without any kind of honesty. Because, here is an idea; Let’s assume that the game was unstable with these more ‘advanced’ techniques and had a major impact on stability and performance. Why didn’t the dev team further tweaked and enhanced them? Why didn’t it use a reduced bloom effect? Why didn’t it tweak down the anamorphic lens-flares? Why didn’t enable dynamic shadows from cars headlights on Ultra settings? Why why why.
As I’ve already said, Ubisoft should simply stop trying defending its idiotic decision of screwing the PC version of Watch_Dogs. The fact that MaLDo, another modder, has been able to improve the stuttering issues on GPUs with 2GB VRAM (while using a mix of Ultra/High textures) proves that the development team can be described as: a) lazy, b) incompetent or c) clueless.
Now we wouldn’t be so harsh on Ubisoft if it wasn’t for: a) the flawless performance of the E3 2012 build that – among other things – looked even better than the final product and b) the fact that there are no performance improvements in the latest patch (which does not even fix the stuttering issues that have been reported).
Oh, and here is a glorious easter egg. Notice the date of Ubisoft’s post? 27/6/2014. Hell yeah, Ubisoft talks to us from the future. Awesome. Time travel confirmed!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Yeah, yeah, Ubisoft. Tell me lies, tell me sweet little lies…
Just like Todd Howard from Bethesda, Ubisoft are now king of lies and heading for most hated company of the year, replacing EA.
How has Todd Howard lied?
Skyrim and their engine.
What about them? Yeah Skyrim was really a console port but at least it has a huge mod support, and they didn’t claim or show something different than ubisoft did with watch dogs?
There is a video on YouTube playing the Fleetwood Mac song with the lyrics “Tell me lies, tell me sweet little lies” and Todd Howard’s picture in the background. :p
Skyrm was not what they promised in regard to their “creation engine” which they claimed was a new engine.
But again, what lies has he told?
Long and old story. This video sums it up well in a way.
https://www.youtube.com/watch?v=B7trmEmI5Js
but the worst part about skyrim’s engine is the jank. it’s awful
haahahahah made my day kinda irrelevant but since this is also about far cry 4, they say the main bad guy in fc4 looks gay…now why is that?
https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xpf1/t1.0-9/q71/10292178_783908178320426_5329354242401842861_n.jpg
After almost 200 hours of skyrim I can’t say I have encountered bugs like that, and if I did I don’t even remember them. Huge surprise that a big free open world game can brake more easily.
Skyrim defender force even though it was a POS buggy mess console port made for controllers and look liked sh*t. Yet again mods saved it, PC community made it a better game. As for your remark about being a big game, they screwed the physics up time and time again, broken AI and quests, dragons broke in the second patch and they had to patch it again to fix the same problem.
Unofficial patch from modders fixed the thing more, something Bethesda clearly couldn’t do. The only reason why TES get’s let off the hook by the PC community is because it’s moddable.
that creation is a new engine when in reallity it suffers from all the problem of gamebryo and has all the same fixes.
I’m not sure that’s a lie. Nearly all ‘new’ engines are built off the bones or parts of other engines. I myself sell a product that I renamed after enough changes were made that it deserved a new name. I wasn’t lying that it’s a ‘new’ product, even though lots of the resources were from a previous project.
Oblivion Radiant AI comes to mind.
IGN: Will the PC version support DirectX 11?
Todd Howard: Yes, but I guess the real question here is do we take advantage of DX11’s big new features and the answer is ‘not specifically’. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.
LIE!
overyhpe and lies still belong to sony, maybe ms at this point but seriously ubisoft are staright up lying while other companies twist it with pr talk.
I’m really not surprised that your first comment in this thread was about Bethesda, since you have a really deep huge butthurt about Skyrim. Yes, they lied about their engine and Skyrim was buggy on release, but king of lies? Seriously?
I can’t say that I’m a big fan of Skyrim, but you should pay some respect to Bethesda. It’s one of the last game studios that creates RPG’s with open world of such scale.
I didn’t refer to Todd as being king of lies, that’s EA.
No one is forcing them to make mods, but they can help people find their way into the gaming industry. It’s a mutualism relationship.
Bethesda Q&A is a joke end of story, people call Ubisoft for bad patches LOL. The best thing Bethesda can do it leave it to the modding community as always, I mean they took ideas from mods anyway when making Skyrim.
It seems like you have a personal problem with Bethesda. Todd Howard hurt you when you were little? Or maybe someone from Bethesda hit your dog?
The fact is that they’ve done a pretty good job with the patches for Skyrim. They supported the game from 2011 to 2013 and even added a fair amount of free content (i.e. mount combat, new kill moves, kill cams for bows, etc.). They released 9 big patches with lots of minor patches and fixes in between.
And don’t forget that modding community cannot shine without tools. Who do you think made those basic tools?
No, he just lied.
“Will the PC version support DirectX 11?
Todd Howard: Yes, but I guess the real question here is do we take advantage of DX11’s big new features and the answer is ‘not specifically’. Our graphics work centers around doing things that will look the same regardless of platform, and sometimes that implementation will be different on the 360, PS3, and PC.”
Also, mods can be made without tool, they where making mods before Bethesda even released any tools or “creation kit”, just like Gothic 3 was modded and community patched, smart arse.
Yeah, free content what they originally intended anyway, and modders have mods for what they released as a paid DLC. Am I mad at Bethesda? Yep, just like people are mad at Ubisoft for dumbing down games the same way Bethesda did with TES and turned it into a console game for 13 year olds.
Be mad on Bethesda’s forums, if you want changes. I’m seriously tired of your whining about Skyrim in every thread, NOT related to Bethesda.
Don’t respond then and STFU.
Stop being a twatt, I don’t have a personal problem with him, yet you’re the one always defending Bethesda and Skyrim.
http://4.bp.blogspot.com/-oNVjC6_jyrY/T1_ZsXFZaAI/AAAAAAAAHQ8/qqCiJ2Ne_RY/s1600/Obama%2BLying.gif
Ubisoft and their lame and boring reasons…
Tell me more how lens flares cause ”impacts on visual fidelity, stability, performance and overall gameplay quality” and can’t be added to the game even as an option.
And bloom, and car headlight shadows, and anisotropic filtering…
oh, that anisotropicfiltering is the worst :))
Reasons, that’s why.
it is funny that companies waste lots of money on advertising while best advertisement is handling customers in the right way.(that and quality of the games) i always liked Ubi(mainly Cause of PoP: Sands of Time) and got more hope for them after AC4 and the whole Ubi framart engine or w/e but if they continue this path they will only ruin their own hard work. sure in the end they will get the money they desire but they destroy their chance for much larger profits. unlike some other companies that i lost hope i still have a little hope for them but it is becoming less and less. of course most of their games are still good and probably gonna be good but with the manpower and money they spent it can always be much more.
Indeed. I hope they step up their game, rockstar disappointed with GTA IV on PC but Max Payne 3 was well done for PC.
gta iv console= rockstar north.
gta iv pc=rockstar torronto
max payne 3 =rockstar vancouver
bully console= rockstar north.
bully pc/x360=rockstar new england ported to oblivion/fallout 3 engine.
la noire= team bondi
la noire pc=rockstar leeds
RDR =rockstar san diego
Out of all this max payne 3 was made and ported to pc by the same studio. Thats propably why.
Oh, didn’t know they have so many different studios.
you should see Ubisoft’s dev studios… I think they are at about 25ish now all over the world. I mean just on AC:Unity, hey have 10 different studios working on it apparently… just like watch dogs from what I read.
Thats the problem, too many devs bringing content together and pasting it and then no time for PC development or optimizations i guess.
you are going to enjoy these nuts….
http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things
BULLSHT!!!!
They only lose respect by lying.
Stability is relative. Obviously the more graphical options you turn on the more unstable the game will run.
Don’t be fooled: limiting the PC version is ONLY to keep the PC version in-line with the console versions, for reasons that I suspect panders to Sony and Microsoft.
I’m browsing the Ubicrap forum to look for reactions to their shitty patch and saw this funny post :
“I really love the patch, the improved stuttering effect is really kickin in hard! Looks amazing.
I think all companies should implement these features so it’s easier to
enjoy all the graphics when your screen freezes every 10 seconds.”
GYAHAHA!
its more cinematic than the order’s framerate its called “slideshow mode” and will be largely used on crapbox two and patheticstation 5.
Get mental help. It’s not healthy to hate pieces of plastic and people who like playing video games on them.
Keep squirting that angry futile mustard everywhere. You aren’t changing anything.
Derp spotted crying those Salty Sony Tears again
http://i.imgur.com/dLClEA0.jpg
its you who needs help pal, you spent your entire life to damage control for sony, get a life already, ps mustard really? Whats wrong did your previous insult “master race” failed?
Also yeah keep crying for a corperation that doesnt care about you.
People who like playing video games just PLAY THEM, unlike YOU who waste your time here trolling.
Yea they are right when comes the E3 DoF its extremly bad!
agreed you cant see infront of you.
Yea indeed idk how some people call that good graphics and i am talking about DoF in Watch Dogs in some missions you can’t even shoot your enemy’s properly!
“TheWorse” mod its actualy great but that DoF ruin everything.
The DoF is only there for the showcase and make it more “cinematic”. When will these devs learn that DoF is a camera effect, it doesn’t belong in games where the user pinpoints their eyes on an area of the screen and see’s just a blurred background because the DoF.
DoF is good for focus on an object or objects in a static scene like TV does it to blur out the background while interviewing someone in the foreground FFS.
I like dof in games,specially the one usend in the 2012 demo.
It’s nice if done correctly yeah.
That DoF its extremly bad make my eye’s hurt after 20min of gameplay and not “cinematic” at all its a total mess!
You can just turn it off in gfx settings even with the mod.
“gameplay quality”
yeah, better graphics made gameplay quality worst, but when they downgraded it somehow got better. lol
why ? so why they showed that graphics in E3 if that was bad for gameplay ? why they lie ? why they add more fuel to this fire ? why they can’t code ? UbiChimps.
at least those EA idiots can code
wat?
lol make sure you dont go playing in the streets now…
ubisoft have the dumbest pc programmers of all time
haha ubisoft just doesnt know when to quit….
http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things
well said. Annoy that r3tard some more plz.