TopWare Interactive and Reality Pump Studios announced that Two Worlds II: Call of the Tenebrae will be launching on May 25th. According to the press release, Two Worlds II: Call of the Tenebrae plunges the Hero into a decades-old mystery and a battle against a hideous, ancient evil known as The Tenebrae.
Alexandra Constandache, CEO of TopWare Interactive, said:
“When we started development on Two Worlds II: Call of the Tenebrae in early 2016, we underestimated how excited our team would be to get back to Antaloor. It took longer than expected, but we ended up with a 10+ hour adventure that is nearly a full sized release! Due to how large Call of the Tenebrae became, we’ve decided to release our game as an add-on to Two Worlds II, in addition to a standalone version for fans both new and old.”
Two Worlds II: Call of the Tenebrae features brand new, highly stylized armor and weapons, a revamped and enhanced alchemy system, a brand new race, new bosses, new enemy tactics and strategies, an original new story addition in the Two Worlds universe with friends and foes both new and old, as well as an all new engine upgrade.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”