Trine 2 – Patch 1.08 Released; Workaround for SLI

Frozenbyte has just released a new update for their amazing puzzle/platform indie game, Trine 2. Trine 2 simply amazing and you can view bellow some screenshots that we’ve captured while testing it. To be honest, there is no point in making a Performance Analysis for Frozenbyte’s masterpiece as it does not require a high-end PC. However, we can tell you how to enable its SLI support as there isn’t any SLI profile for it as of yet. Those interesting in playing Trine 2 with SLI should go to Nvidia’s Control Panel, find the game’s profile and force AFR2. With AFR2, the game runs flawlessly with amazing SLI scaling. Enjoy!
Trine 2 Update 1.08 Changelog:
– added framerate cap (Visual Settings -> FPS cap)
– fixed several crashes
– fixed Bonecrusher AI which couldn’t hit the player in certain situations
– fixed swimming problems
– fixed Visual Settings menu reset to reset all options properly
– fixed some stuttering issues (e.g. on ATI CrossFire)
– fixed getting damage incorrectly when blocking falling rocks with the shield


– added full games to server list
– fixed chat messages disappearing when upgrade menu was opened
– fixed chat to support Russian (and other Unicode) characters properly
– fixed character change issues in online multiplayer when using keyboard + mouse
– fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
– fixed framerate issue with the scrollbar (server list)
– fixed removing first player in the host game / game settings menu (not allowed anymore)


– added support to override binds
– added support to turn off USB HID and XInput device detection (options.txt)
– fixed Thief’s jump/climb up on rope issues
– fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
– fixed swimming up on gamepads (pressing jump to swim up now works)
– fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)


– added user interface hide toggle to F11
– hides the GUI (incl. menu & subtitles) for a few seconds for e.g. screenshot purposes
– added a menu option to disable tooltips
– added a menu option to configure GUI size
– added a menu option to reduce the input lag (as opposed to options.txt)
– added Enter as menu navigation selection binding
– added user option HideAimIndicators which hides the players’ aim indicators
– added a menu option to reset Control Settings menu

3D (NVIDIA 3D Vision):

– increased Stereo 3D Separation range in Visual Settings menu
– fixed player depth UI in Stereo 3D mode


– added resolution detection to Mac launcher (2560×1440 should work)
– added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro’s drivers)
– fixed (possibly) some lighting issues on some Macs