Trine 2 – 6th Beta Update Released

It’s a bit ironic. We’ve seen lots of PC games with minimal post-launch support – and two, one or none patches that would fix their bugs – and Frozenbyte has already released six patches for the beta version of their upcoming side-scrolling puzzle adventure platformer, Trine 2. And make no mistake, these are not some meaningless patches as they really enhance the overall gaming experience and fix or add crucial features. This is remarkable and shows how dedicated Frozenbyte is to this title. And from the looks of it, Trine 2 could be one of 2011’s sleeper hits. Those interested can pre-purchase the game and gain access to its beta. You can also view the complete changelog of this latest patch after the jump.
Trine 2 Beta 6th update 28 November 2011 (v1.04):

– added preliminary support for SLI graphics cards
– fixed crash related to the High Rise Achievement
– fixed conjured objects sometimes not falling until touched if framerate low
– fixed goblins to climb over their frozen brethren
– fixed animations related to bouncing on mushrooms etc
– fixed projectiles and hatches (so projectiles don’t collide with hatches if they’re down)
– fixed black flashes on Mac
– fixed various Mac crashes
– fixed save slot selection issues
– fixed Unlimited mode singleplayer interface issues
– added support for custom nicknames in multiplayer
– added individual mouse pointers for co-op players in the pre-menu
– fixed multiple keyboards and mice support in many ways (kb & mouse pairings, menu fixes, general)
– fixed chat key repeat (now possible to hold down a key properly)
– fixed chat not being closed with enter if nothing was written
– fixed Knight’s Charge sync in multiplayer
– fixed Wizard’s floating animation in multiplayer
– fixed a client being stuck in the loading screen in certain cases
– fixed the skill upgrade menu error message for clients, which caused the menu not being closed after that
– added specific hint messages for keyboard and mouse
– added 3D options tooltip to Visual Settings menu
– fixed gamepad navigation for host game menu and controller config menu
– fixed Wizard’s floating grab cursor for mouse
– fixed gamepad controls and poem chests’ incorrect instruction to use ESC instead of Start button
– tweaked Stereo 3D (NVIDIA 3D Vision) settings and made them saveable
– tweaked the drop down menu selection logic (no scroll images if nothing to scroll)
– changed the tooltip for levers to include “left” and “right” keys
– changed Push to Talk button to R for Mac too