We’ve been following this Titanic project for a couple of years. And while this game started as a Cryengine 3 project, the team behind it decided to ditch Crytek’s engine in favor of Unreal Engine 4, and revealed today that it will be coming to PC, Xbox One and PS4. And while there is no ETA as of yet, YouTube’s ‘GhostGamer’ has shared a new video showing some new in-game footage from it. Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
YAWS = Yet Another Walk Simulator. I hope not! lmao!
So they’ve made this thing into a game…
http://media.giphy.com/media/YqJAwUqISHKSI/giphy.gif
They should just model the whole ship and sell it as a virtual tour. I might actually buy something like that. In fact create a whole new genre of historical recreations with exacting detail. Castles, battlefields, etc.
This would be great for oculus as well.
There will be a story mode and an exploration mode where you can just wander the ship.
Still a ways to go. But damn. Nice work.
Goddammit dude! Why in the HELL would they drop CryEngine in favor of freakin Unreal 4??? This game looked AMAZING with CryEngine and now just looks straight generic.
Before you disagree with me go look at some older footage of this game. The lighting and post processing effects looked 100x better with CryEngine than it does now.
Wow…was looking forward to this for a couple years now at least…what a shame.
Actually here…watch this and be blown away then come back and watch the video on this page. COMPLETELY different.
http://www.wimp.com/gaming/titanicrendered/
Wow…I wonder why they decided to downgrade so badly…
This looks very promising 🙂
While I don’t agree that the CE3.0 (!) verison you linked to looked better than their current state I must say I wonder, aswell. Unreal Engine and CryEngine look about equal right now, with some points for lighting to UE and some points for shading to CE. The ambient occlusion in this new iteration looks rather bad, CE does a better job at blending AO into the scene without high contrast halos / ghosting going on.
The decision for UE over CE must be connected to the planned schedule. 2017 is three years from now so their technology must be futureproof. What we’ve seen so far will only represent the low-end of graphics, presumably, since about half of PC gamers will replace multiple components or even their entire systems until then. Epic are the safer bet whereas Crytek may go bankrupt at any moment. You know their damage control PR was just that, damage control. Selling off VALUABLE studios does not fix their lack of hit games, engine licensing fees and Russian Warface players are the only reliable cash flow afaik.
So yeah, from a practical development standpoint I can understand that the makers of this Titanic game switch to an easier to use engine where they don’t have to worry about the future. Sad but true. I guess we’ll judge Titanic’s graphics by comparing them to the interiors of Star Citizen. The latter are technically “ships”, aswell.
Did you and I watch the same videos? The one I linked too UNDOUBTEDLY looks wayyy better in every single way compared to the one in this article. Maybe this was low settings or something but to say that the Unreal Engine 4 engine “won” in a few areas is just wrong. The CryEngine version had better everything…by a mile.
Not trying to start shit or argue but come on man…
Now as far as DEVELOPMENT goes I could only agree that Unreal Engine 4 might be easier to develop for. The status of Crytek has nothing to do with it as they switched engines months ago…way before any of the financial issues with Crytek reared their ugly head. So that has nothing to do with it.
Either way, easier or not, I’d have rather dealt with a bit more technical difficulty over much better and realistic graphics any day…but that’s my decision so it is what it is.
A big part of that is the darker wood textures and higher contrast in general. Stylistically the old version looked more real because the bright wood is very unfamiliar to most people and thus looks “unrealistic”, it doesn’t resemble something you’re used to seeing IRL.
But as someone below pointed out we are both fools. The video IS from CryEngine. The water segment confirms it. I must have skipped over that part or something because I would recognize those water shaders and camera effects in my sleep.
I said some of the post processing like AO would look better in CryEngine. That still stands, *current* CE has better AO than that version in the video. I also said that UE has better lighting. Which is also true.
Basically, I was speaking from my observations of CE and UE in general and didn’t let the video really enter my judgment so I stand by everything I said, it’s just a little embarrassing that I didn’t see through the false report of the OP video being UE4 when it’s actually CE 3 or 3.5.
1: Current released implementation of PBR/PBS (Physically based rendering, And Physically based Shading)
2:
Ability to pre-calculate lighting, as well as use fully real-time
lighting, this allows for additional light and shadow complexity in very
complicated scenes.
3: Other technologies such as Dynamic GI, and dynamic transparent subsurface scattering,
4: Programming workflow is much more streamlined, Direct C++ integration into Visual studio
5: Purely C++ code, No requirement to learn multiple languages
6: Licensing, Unreal engine 4 has a much lower licensing cost compared to the CryENGINE
Well let’s hope the video above is just low settings or something because so far it looks a lot worse than the CryEngine version. I mean, I’m not against Unreal Engine 4 at all (besides how most games that use it look like plastic) but so far, based on what I’m seeing, it’s a definite downgrade in graphics. I mean, they switched months ago so I’m assuming that how it looks here is how it’ll look on release.
The video above is of a very early build. It was released sometime last year, I think, so it will definitely look a lot better.
Don’t worry – these guys know what they’re doing – they’re really pushing for perfection on this 🙂
Well, let’s hope that’s the case!
The above video IS CryEngine 3. We have no released footage of the game in Unreal yet, but it is far more stunning. A common misconception about this video is that it’s new footage, but it’s actually reviewing some of our old CryEngine stuff.
Why does the video above look a lot worse than the one I linked to in my OP?
http://static.squarespace.com/static/53083205e4b0a1bd57ab9c3d/531eb392e4b0b2e4038d8557/531eb4f3e4b0b17f9745302a/1394521334555/ext2.jpg?format=1000w
The Titanic was female, apparently.
The footage is not new, it’s from the old build using CryEngine, most notable when he gets up from the water in the pool where you can see that classic “crysis-water-dripping-of-your-mask” effect. They only released a couple few of in-engine shots using UE4. Just wanted to shine some correction to the article. Can’t wait for this Mod/Game w/e to come out! 🙂
Thaaank you.