The System Shock 3 team is no longer working on the project according to former developer

Things are not looking good for System Shock 3. According to a former developer, the original team responsible for this third part is no longer working on it. Therefore, we can safely assume that we won’t be playing this immersive sim game anytime soon.

As RPGCodex member ‘Kin Corn Karn‘, a former developer of System Shock 3, said:

“The only reason I’m posting is because I saw so much confusion about the state of the company and the project. I thought some first person information would be welcome. I never suggested we were halfway done, core systems are a great foundation for a game but most of the work is content development which we were critically behind in, both in real assets and in tool support for an efficient pipeline.”

According to the former developer, the System Shock 3 would be able to offer something interesting with some fresh and innovative gameplay. That is of course if Starbreeze hadn’t gone into a crisis.

“Those high expectations drove a lot of expensive experimentation. We were a small team and knew we couldn’t compete with current immersive sims in production quality and breadth. So, we had to be creative and clever and weird. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.”

What’s also interesting to note is that everyone on the content side is no longer with the studio.

But what about that in-engine trailer that Otherside released a while back? According to the developer, the in-game scenes showed real gameplay. And while SS3 had its main core systems, it did not have enough content.

Otherside has not issued any official update about the game’s development!

19 thoughts on “The System Shock 3 team is no longer working on the project according to former developer”

  1. I’m glad they listened to me. Scrap that shxt and move on. I believe they can make better stuff.

  2. ” And while SS3 had its main core systems, it did not have enough content.”

    ““Those high expectations drove a lot of expensive experimentation. We were a small team and knew we couldn’t compete with current immersive sims in production quality and breadth. So, we had to be creative and clever and weird. And we were on our way to make something unique and possibly fun, but probably not what the audience was hungry for.””

    So the core systems werent system shock.

    you know what they say “too good to be true, then its probably a lie”

    1. According to the dev, the team is no longer employed. Whether a new team will continue its work is still unknown.

      1. Lol. What Ken Levine has got to do with it. I think a lot of people don’t know S… about Looking Glass Studios and casually keep mentioning Levine. These games are result of brainstorming done by people like Paul Neurath, Steve Pearsell and Greg Lecopolo.

  3. Was really excited with the SS3 announcement and.. well, as long as we don’t have an official statement on this, i’ll just ignore this piece of information. Former employees can have a lot of reasons not to say the whole story/truth behind something.

  4. Possibly that is why Warren Spector has disappeared from social media over the past month, normally he is quite active.

  5. Really, just stick a fork in it. Whatever abomination that would carry the name at this point, would serve merely to tarnish the franchise.

  6. No matter how much Underworld Ascendant might have been created by a different team, that game has cast a huge shadow on the whole studio.

    This sucks, because I was willing to trust the SS3 team to deliver a good game, but it appears there’s no longer a team :/

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