The Surge 2 uses the Vulkan API on the PC, graphics settings, first 16 minutes of gameplay footage

The preview embargo for The Surge 2 has been lifted and some new details about its PC version have surfaced online. From the looks of it, The Surge 2 will be using the Vulkan API, something that will please a number of PC gamers.

Vulkan is a low-level API and we’ve seen some excellent CPU cores/threads scaling on almost all the games that have been using it. As such, The Surge 2 may not require a high-end CPU and may scale wonderfully on older CPUs (that have more than four CPU cores/threads).

Our friends over at PCMRace have shared the game’s PC graphics settings and as we can see, Deck13 has offered a respectable amount of settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Volumetric Lighting, Anti-Aliasing, Bloom, Lensflare, Chromatic Aberration and Motion Blur, and there are also options for Ambient Occlusion and Subsurface Scattering. The game will also come with a FOV slider, HUD scaler, Frame Rate limiter and a Dynamic Resolution option.

IGN has also shared a video showing the first 16 minutes of gameplay footage from the PC version of The Surge 2 that you can find below.

The Surge 2 is currently planned for a September 24th release.


The First 16 Minutes of The Surge 2 (60FPS)