The Surge 2 uses the Vulkan API on the PC, graphics settings, first 16 minutes of gameplay footage

The preview embargo for The Surge 2 has been lifted and some new details about its PC version have surfaced online. From the looks of it, The Surge 2 will be using the Vulkan API, something that will please a number of PC gamers.

Vulkan is a low-level API and we’ve seen some excellent CPU cores/threads scaling on almost all the games that have been using it. As such, The Surge 2 may not require a high-end CPU and may scale wonderfully on older CPUs (that have more than four CPU cores/threads).

Our friends over at PCMRace have shared the game’s PC graphics settings and as we can see, Deck13 has offered a respectable amount of settings to tweak. PC gamers can adjust the quality of Textures, Shadows, Volumetric Lighting, Anti-Aliasing, Bloom, Lensflare, Chromatic Aberration and Motion Blur, and there are also options for Ambient Occlusion and Subsurface Scattering. The game will also come with a FOV slider, HUD scaler, Frame Rate limiter and a Dynamic Resolution option.

IGN has also shared a video showing the first 16 minutes of gameplay footage from the PC version of The Surge 2 that you can find below.

The Surge 2 is currently planned for a September 24th release.


The First 16 Minutes of The Surge 2 (60FPS)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email