Ninja Theory has released the first patch for Hellblade: Senua’s Sacrifice. According to the release notes, this patch addresses three potential progression stopping bugs, fixes collision issues that could allow players to unintentionally exit the game world, and comes with various subtitle localisation fixes across a number of languages.
This patch also comes with two PC-specific fixes as it fixes an issue where key bindings and run toggle were not being saved between game sessions on PC, as well as an issue where the menu would not load on start up on PC.
This patch will be auto-downloaded from Steam, and you can read its complete changelog below.
Hellblade: Senua’s Sacrifice – Patch 1.01 Release Notes:
- Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- Fixed a potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- Fixed collision issues that could allow players to unintentionally exit the game world.
- Various subtitle localisation fixes across a number of languages.
Fixed an issue where key bindings and run toggle were not being saved between game sessions on PC.- Fixed an issue where the menu would not load on start up on PC.In addition to bug fixes, combat gameplay has been tweaked and Russian subtitles added to the Hellblade feature.
Full Patch Notes:
- Fixed a crash that could happen if two Keep Guard enemies are standing close to each other and one dies.
- Russian subtitles for the Hellblade feature have been added.
- Fixed an issue where the audio would be out of sync with the Hellblade feature if it has been paused for an extended period of time.
- Fixed an issue where the Baldr Masks in the Tower Shard level are white on the inside.
- Fixed scenarios resulting in unlit geometry after reloading from checkpoint.
- Fixed a potential progression stopping bug in the Fenrir Cave by the ‘M’ rune door puzzle.
- Fixed potential progression stopping bug in Fenrir Cave due to check pointing after skipping a lit region.
- Fixed potential progression stopping bug in Fenrir Cave if player fails to collect floor rune after combat and subsequently dies.
- Fixed collision issues that could allow players to unintentionally exit the game world.
- Fixed audio cut-out issues.
Added audio cues for hidden faces.- Fixed audio hard cut at the end of various cut scenes.
- Fixes for audio lip sync issues.
- Audio balancing fixes.
- Various subtitle localisation fixes across a number of languages.Combat tweaks:
- Global
– Adjusted automatic difficulty enemy health scaling and Senua’s damage taken/given modifiers.- Senua
– Increased damage value of certain combo finisher attacks.
– Adjusted rate of combat focus resource build-up in Hard difficulty mode or higher.
– Fixed issue with stinger animated cameras popping if the same attack was repeated.- Warrior Enemy
– Warriors now have an increased chance of evading certain heavy attacks.
– Fixed missing sound effects on certain reactions.- Protector Enemy
– Health values have been lowered.
– Will now remain vulnerable for longer after his shield guard has been broken.- Keep Guard Enemy
– Fixed a potential crash bug if Keep Guard enemies are standing close together and one of them dies.
– Tweaked rotation rate during certain attack windups.
– Fixed missing sound effects on certain attacks.- Surtr
– Fixed an issue where Surtr was able to throw Senua outside of the arena.- Valravn
– Fixed an issue where Valravn could not be damaged while in Focus for certain combos.
– Parried projectiles will now remove shadow state on hit.- Fenrir
– Health values have been adjusted.
– Fixed issue where certain attack were not dealing damage correctly to Fenrir.- Revenant Enemy
– Adjusted slide properties for certain attacks.
– Adjusted cooldown for parry and evade defensive actions.
– Parried projectiles will now remove shadow state on hit.- Photo Mode
– Fixed an issue where motion blur is applied to object incorrectly during Photo Mode.
– Removed the second slider that did nothing when cycling through the Effects tab.PC Only fixes- Fixed an issue where altering master volume would cause no audio to be played during the intro.
- Fixed the lack of vibration with the Steam Controller for the Blindness level
- Fixed an issue where key bindings and run toggle were not being saved between game sessions
- Fixed an issue where looking around with the mouse during the boat intro was not working.
- Fixed an issue where Focus was not able to be assigned to another key.
- Fixed an issue where tabbing out during cut scenes would cause audio to go out of sync.
- Fixed an issue where the menu would not load on start up.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Now Jim Sterling can suffer one less aneurysm.
“here is what it fixes” nothing…
Game is unplayable in AMD builds (Beach sequence and beyond), the only thing missing in this game is the NVidia Gameworks Logo.. Oh yeah I remember half of the UE4 features are from NVidia Gameworks…
Have you tried using the fix I had provided earlier in the Performance Analysis article? It actually helped me finish the game which I will not be playing anymore because of the confounded story. In short, I wasn’t remotely impressed by the story.
By using the sm4 option I managed to avoid the performance issues.
you’re talking crap.
nothing to do with gameworks
performance is all over place on Amd and Nvidia.
it’s just worse on Amd.
it’s small budget game designed for ps4 in reality.
in fact i can name more amd sponsored games that run worse on Nvidia than other way recently.
Clearly you’re the one talking crap, cause using sm4 that disables NVidia Effects among others fixes the performance issues.
Not to mention NVidia doesn’t have issues on the Beach sequence and beyond like AMD, something you would know if you read the developer notes and feedback.
Digital foundry just did a video on game.
Found a 1060 and 580 don’t perform so differently.
So pretty much where performance should be when comparing competitive cards from green and red team.
As i said, some features favour one architecture and some the other.
So learn to live with it, as this been going on a long time
Edit: you realise you’re running game in dx10 mode.??
No wonder it runs better ????
Clearly you keep missing the point and keep speaking nonsense, it was never said the game has performance issues with AMD in the entire game.
Whatever, enjoy dx10 and carry on blaming Nvidia for AMD’s failings
AMD drivers simply suck.
They’re more mature than NVidia drivers, how many driver crashes you got this month? Cause I got none in years.
I usually have a few finding my max overclock.
Get your hardware from serious manufacturer next time, then you won’t have such issues and won’t have to make up excuses every time. This is what AMD users keep doing all the time. Abandon all objectivity and reasoning, buy second grade product from lackluster company, and then blame the entire world, game developers, the market, engine developers, operating system developers, display vendors, everyone but not AMD for their incompetence or yourself for buying into cheap hype and empty promises from someone who never delivers.
There is nothing outrageous in the pricing, for example they have released GTX 1070 at $379 with the performance of $650 980 Ti despite having zero competition. Only initial GTX 1080 price was too high, but they also lowered it to $500 and released 1080 Ti for $700 despite having exactly zero competition, they could have kept 1080 at $700 and release 1080 Ti at $900. Intel was also keeping their prices in mainstream segment at the standard level despite having less than zero competition for years and years. Mainstream prices won’t increase
Tbh, only thing you’ve posted I disagree with.
Prices have gone nuts.
980 cost me about £450 around launch time, 980ti ftw was about that, but was in black Friday sale, however my 1080ti gaming x was £650 and that was a bargain compared to what others wanted for it and it’s gone up since.
My 690 was only £745 and was two high end gpu in a beast of a card.
I accept though that producing bigger more powerful single chips is getting harder and costlier due to Moore’s law. .
But what makes me laugh is people claiming how Nvidia rip off people , but ignore fact Vega 64 is same price as 1080 (more in uk. I found a gigabyte wind force for £50 less than msrp of Vega 64 and that’s just the standard blower version)
Price may have increased a bit, but those are hard times, more and more development walls, issues with availability, price collusions of memory makers, mining craziness. I wouldn’t complain, advancement in GPU power is humongous from gen to gen.
(about Vega part) Oh thats nothing. There are way better parts of that. For example lying that $400 Vega56 is cheaper than $350 GTX 1070 (but current prices are influenced by mining anyway). And even better part, it turns out that that $499 price for Vega64 was only for first units and normal price will be $599 so it will be at GTX 1080 performance level for $100 more. Don’t if it applies to Vega56. Also there are only 16k units produced for first months for the entire world so availability will be precisely zero for months (which is nothing unusual with nowadays paper releases, but those are another months of waiting on top of already a year of life wasted on waiting for what turned out to be tech garbage). So the price argument that was never existing is now double not existent 😀 Like I said earlier, I was very skeptical, but what is going on with release is exceeding all, even the darkest expectations, I don’t think that even the biggest skeptics or even the biggest haters though that it is going to be so dramatically bad.
Finished this. Overall a good game, the puzzles got a bit tiedious. The mocap is great! Ran perfect at 1440p maxed out.
“The first patch for Hellblade: Senua’s Sacrifice is now available and here is what it fixes”
Added a game to it ?
They cannot add a soul and brain to the receivers, sorry. This wouldn’t be possible even with full access.
Damn, well, back to no mans sky it is then 😉
Don’t know what you mean by No Man’s Sky, but what I mean is that if someone cannot understand that there are different genres of games or he cannot feel the artistic and emotional value of the game then…You know, those are very basic things, the most basic, if someone cannot do that then… I will put it this way: at least understanding what the purpose of the game is no matter if it applies to someone or not and therefore restraining from posting nonsense about it if it doesn’t should be required to identify someone as a human
So what is the purpose of this cut-scene?
I mean, “game” ?
“if it doesn’t should be required to identify someone as a human”
eergh, yeah. rright. Totally see the relevance and meaning there..
Yea, writing very advanced sentences is a bit hard in foreign language. English doesn’t seem to like long sentences. Fixed… probably 😀
i see ok. It did indeed read similar to a google translate. Its a lttle bit better now.
Thing is this game is 5 hour of cut scene’s and 15 minutes of play.
You are exaggerating things a lot. I understand that you haven’t played through the game? Game is diversified very well, there are some longer or shorter combat sessions, few boss fights, there are some Tomb Raider alike scenes where you need to escape from something, from example fire, there are puzzles, like changing the world through gates to get somewhere or picking right angle of looking at things to find a shape you are looking for, a rune needed to open the door. There are thrilling/horror moments where for example you are thrown into complete darkness and you need to bypass the monsters just based on sound direction, or you have dark corridors with light only on crossings and when you enter the dark part something is chasing you, screen turn red and is pulsing and blinking with some strange pictures. And on top of that you get very diversified narration and great voice acting, voice of Senua, voices in her head, helping voices from her friend, evil voices from her father, all of this with amazing sound positioning. And on top of that there is a story with great quality cutscenes, Senua moves and looks almost lifelike. All of this with very good and sometimes great graphics, great soundtrack. And even a Photo Mode, it also took considerable amount of my time and I made 250 screenshots. I have 10,5 hours in the game while about 1 hour was for tweaking things like SLI and etc, and if I made 250 screenshots then they probably took an hour too. So certainly not 5 hours, this is a time for cut down full walkthrough video that is only showing the minimum and perfect playthrough without doing anything on a way, developer could finish his own game in 5 hours, but certainly not a player. This game is a masterpiece, and like I said, the hate and rants are either from the people without brain or soul I mentioned before or those who are reading/watching what those people say and are repeating their nonsense without thinking or actually playing the game.
Yup it is a lot of exposition. It has a lot of exposition but little game. Those puzzles only seem interesting from a visual standpoint but when it comes down to it they are excruciatingly simple with no creativity behind them, expect for the looks.
throwing a bunch of random pictures in my face also does not help and the story is like its puzzles also not engaging and just like its puzzles only impressive in its presentation.
Its a bit like ME:A looks nice but not very compelling of you look beyond its looks. Its like a nice looking woman, until she takes her makeup off and you see it for what it really is.
i dont see why you have so much issue with my opinion of it anyway.
I have question about Metacritic, maybe someone is using this webiste for scoring games. I noticed that 90% of negative scores for this game are coming from people that seem to be obvious trolls, they have only few reviews in their history and all have scores on 0/10, or they have 10/10 only for 2-3 poor games and 0/10 on everything else. Whats up with that? Is it normal or is this some intentional attack on the game? Not doing too well if it is, but still interesting, so I ask.
It’s normal, and I dont trust metacritic scores. Just read (or watch/listen) a review from a reputable reviewer or website rather than trust an average of random user reviews. Some people just don’t like a particular game or game style and automatically assume it’s because the game is bad. Personal opinions often get confused with objective reviews and it’s often difficult to make a 100% objective review because we are all human after all. Back to your question, even the best games of all time have negative reviews. It’s unavoidable, and I wouldn’t read too much into it.
I am just asking if this amount of obvious trolls in normal or it is just an attack to this particular game. I don’t read game reviews before playing, this is the purest poison.
Why do you think that most of the people (at least the ones who have brains) don’t take Metacritic seriously? Or as a matter of fact take most of the so called reviewers these days seriously? They’re all either trolls or extremely biased. Only selct few have remained who give objective reviews. But then these reviewers are hard to find.
Which poor games?
I don’t remember titles now, but for a example a score of 10 to some strange game about sausages and 0 to everything else. Or people who gave 10 to games from certain genre, and then 0 to everything else. For example 10 for DOOM and some other shooter and 0 for everything else. Nothing wrong with liking certain genre, but what kind of mental impotent you have to be to give everything else that is not in your genre a 0. There is some terrible mindset to those people. For example I may hate some games or genres myself, but I don’t play them, don’t comment on them (or very rarely if provoked) and don’t give them scores. And understand that this is just not for me but there are people who like them. Not only they don’t understand that there are different people, different tastes and therefore different game genres, just like with music, but they are also trying to impose their (lack of) taste to others by all of this hate and rants. If I was in charge of some country then I would literally find those people, put them on the dinghy and let the ocean carry them wherever it wants, to some rock or a similar place where they belong, certainly they don’t belong to the intelligent civilization.
Yes, all game engines and games are bad, except those that are running well on AMD. Have you ever considered that maybe AMD is bad and not the entire rest of the world? 😀
Yes. When amd sponsor games and they run worse on Nvidia, it’s because of wonderful hardware and “fine wine ” drivers, when a game runs better on Nvidia hardware, blame gameworks and Nvidia sabotaging amd. Nvidia are evil and amd are saints in all scenario
Obvious troll is obvious.
He’s never hid fact he’s a troll.
Sometimes he can raise decent points, usually though it’s just deluded fanboy ranting
Unreal does seem inefficient with games on console using it usually running 900p or dynamic resolution from there.
It is a great looking game but seems badly optimised in places.