The BFME: Reforged Team has announced The Battle for Middle-Earth: Reforged; a non-commercial project currently under development that aims to bring Lord of the Rings: The Battle for Middle-Earth to a brand new game engine, Unreal Engine 4.
As the team noted, all code will be rewritten completely and the gameplay of BFME: Reforged might be different from the original game. The team is currently focusing on bringing the multiplayer mode of Lord of the Rings: The Battle for Middle-Earth in Unreal Engine 4, though it may add a single-player mode at a later date.
The team hopes to release the first beta version in the beginning of the next year, and has released a teaser trailer that you can view below.
Obviously, this project may never see the light of day as Warner Bros or EA may shut it down (after all, the game also uses assets from the original Lord of the Rings: The Battle for Middle-Earth game).
Anyway, enjoy the teaser and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Goddammit how can people still not understand that you do not announce fan projects before they release?
Release it first, so people can download it before you get your inevitable C&D.
This case is even more stupid, because it’s only coming out next year and WB and EA are known to be some of the greediest, most anti-consumer scum in the industry.
This project is almost guaranteed to get shut down now, great job you idiots!
Exactly. First, finish the project. Second, announce it and release it to the web so no amount of C&Die can stop it circulating. Easy.
I’ve said it for so many years now. That Fan Projects need to release out of no where on a server that’s in a country that doesn’t give two s-its of a flying f-ck about IP law. That way it can get downloaded by people and spread through out the internet to the point where they can’t shut it down.
That’s the only way to do it, but I’ve never seen anybody actually do it that way.
Off course they know that. They do this intentionally. But why? I’ll leave that to you.
Probably because it’s how these fan project developers can showcase their skill so that they could be sunbsequently by legitimate game developer studios. The bottom line is these “fan projects” are not made for gamers but for potential employers.
This is an abandonware, so maybe it is not a problem
Exactly. First, finish the project. Second, announce it and release it to the web so no amount of C&Die can stop it circulating. Easy.
aaaaannnnd… cease and desist.
Warner Bross will take it down, soon.
These f*ckers took down a Skyrim Mod some years ago.
Faq my life. I thought it was an official game.
care bear
Great, now we can finally witness the battle of the century: Who will send C&D first? EA or the Tolkien Estate?
So you used to live in an alternate reality?
Why are you denying facts?