System Shock – New demo patch coming with support for Texture filtering

When the demo version of System Shock got released, a number of PC gamers complained about the pixelated textures that could be found in it. According to the developers, the demo did not support any texture filtering in order to maintain a retro touch.

However, the next demo version of System Shock will support Texture filtering. Night Dive Studios announced that it has switched from no filtering to trilinear, and below you can find a comparison between these two modes.

For what is worth, we enjoyed those pixelated textures. It was a clever artistic style that added to the game’s retro atmosphere.

Here is hoping that Night Dive Studios will include an option – in the final version of the game – to disable texture filtering so we can enjoy the game with its original retro vision!

Without Texture Filtering
With Texture Filtering

6 thoughts on “System Shock – New demo patch coming with support for Texture filtering”

  1. I like those unfiltered, pixelated textures of walls, but they are inconsistent with the style of many other objects. It’s good to have the option to switch the filtering on and off.

  2. I actually really like the way the game looks. It was a clever aesthetic decision IMHO. The original game’s environments and art style would kind of feel out of place if they tried to make everything look hyper realistic. Plus simpler assets means lower budget, which is probably a good call for a Kickstarter game.

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