When the demo version of System Shock got released, a number of PC gamers complained about the pixelated textures that could be found in it. According to the developers, the demo did not support any texture filtering in order to maintain a retro touch.
However, the next demo version of System Shock will support Texture filtering. Night Dive Studios announced that it has switched from no filtering to trilinear, and below you can find a comparison between these two modes.
For what is worth, we enjoyed those pixelated textures. It was a clever artistic style that added to the game’s retro atmosphere.
Here is hoping that Night Dive Studios will include an option – in the final version of the game – to disable texture filtering so we can enjoy the game with its original retro vision!



John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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can any one tell me how to enable v-sync
The game doesn’t have it. I used RivaTuner.
ok thank you
I like those unfiltered, pixelated textures of walls, but they are inconsistent with the style of many other objects. It’s good to have the option to switch the filtering on and off.
I actually really like the way the game looks. It was a clever aesthetic decision IMHO. The original game’s environments and art style would kind of feel out of place if they tried to make everything look hyper realistic. Plus simpler assets means lower budget, which is probably a good call for a Kickstarter game.
Gah, now it’s too blurry. xD