Super Mario World feature

Super Mario World Widescreen Released

Often times I think to myself how much I would appreciate native widescreen support in beloved retro titles. One no longer has to lust over the concept for Super Mario World with the recently released Super Mario Widescreen project.

Rom hacker Vitor Vilela released his project with 16:9 support and it’s available via GitHub, with plans for more aspect ratios like 21:9 planned. From the project’s github page:

Super Mario World Widescreen is your beloved Mario World SNES game but in the 16:9 resolution. This is possible by expanding the horizontal resolution by 96 pixels, increasing resolution from 256×224 to 352×224. Since the original SNES does not have this resolution, the emulator focused into high definition mods bsnes-hd must be used.

Supported screens

Currently SMW Widescreen supports 16:9 and 16:10 monitor resolutions. More aspect ratios are planned and are currently work in progress, namely 2:1 and 21:9 ultrawide aspect ratios.

All aspect ratio has the intended 8:7 pixel aspect ratio from the original SNES Picture Processing Unit. This means that the screen you will see is like how would you see on a real TV screen connected to the SNES, except expanded to the widescreen resolution!

Obviously we don’t allow piracy discussion in the comments so do not ask or discuss downloading Super Mario World ROMs in the comments.

Thanks: NintendoLife

Spencer

Spencer joined us in early 2015, previously a console centric gamer he switched to PC a few years ago. He later helped push for an increase in Japanese content on PC with the #SEGAPCPorts campaign. Previously he ran a SEGA fansite as well as co-hosted a gaming podcast. He thinks Duke Nukem 3D is the best FPS of all time, his text message alert on his phone is literally Duke Nukem saying “Let God sort ’em out.” Contact: Email