Strike Suit Zero is a great looking space shooter for PC and consoles that will be unveiled on GamesCom

doublesix games, the award-winning independent studio creator of  Burn Zombie Burn!, announced today Strike Suit Zero; a unique arcade space shooter in which players will fly a transforming fighter – known as a “Strike Suit” – as they battle to save the Earth.  Strike Suit Zero will be digitally released on the PC and game consoles in early 2012.
Strike Suit Zero is an action-packed arcade game set in the final hours of a future Earth.  The clock is ticking; your planet is about to be destroyed and its only hope is the Strike Suit; an advanced, transforming spacecraft that empowers the player with ludicrous firepower and awesome abilities. Every second is precious; you’ll be forced to fight with fury, choose targets on instinct and make snap decisions that will not only affect the outcome of your mission but your path through the game and the ultimate destiny of seven billion lives.
Jim Mummery, Creative Director doublesix games said:
“Strike Suit Zero is inspired by the classic space combat games we all love. But our game goes further – it takes that inspiration, pumps up the pace and injects a massive sense of urgency to excite and challenge the player.”
Strike Suit Zero features a dazzling art style, high-speed zero gravity vehicular combat, branching-mission structure, ship designs from renowned Mechanical Design engineer Junji Okubo (Appleseed: Ex Machina, Steel Battalion) and music from award-winning sound designer Paul Ruskay (Homeworld), and will be presented to the press in the Business area at GamesCom 2011 in Cologne, Germany.


John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email