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Steam Sales 2015 Report – Generated $3.5 Billion, Sold Over 350 Million Paid Games

And there is nothing stopping this train. Steam Spy has published its final Steam Sales 2015 report. And as we can see, Valve’s distribution service has sold over 350 million paid games, generating around $3.5 billion in 2015.

For what is worth, it’s reported that PC worldwide core games market is estimated to be around $27 billion in 2015. And yes, that’s a huge number, which explains why more and more publishers bring their titles to our platform.

Going into more details, here is a graph showing the sales over the past months.

As we can see, April and December were the most profitable months for publishers in 2015.

And as for the games, Grand Theft Auto V and Fallout 4 were the most profitable titles on Steam in 2015. GTA V has sold almost 4 million copies and generated $161 million, whereas Fallout has sold almost 3 million copies and generated $122 million.

So… in other words…

PC gaming is dead. Long live PC gaming.

46 thoughts on “Steam Sales 2015 Report – Generated $3.5 Billion, Sold Over 350 Million Paid Games”

    1. I do not know.
      But I’m sure they sold enough game to invest the profit in a better customer services, with a dedicated office, with a high number of people working only on responding to support tickets so that they’re dealt with efficiently and in time.

  1. The glorious PC Master Race must continue its upward ascend until the global peasantry has been wiped from existence!!!

    1. Nah bro, while that would be nice, you have no idea the implications of consoles dying away. Things around here would be changing and maybe not for the better. Having consoles around is better imo, they just need to put better hardware in their machines to stop holding back progress.

        1. It keeps the peasants away from our awesome thing we got going. You would rather have the millions of screaming retards here taking over PC gaming? I sure the hell don’t

          1. Sadly their already here, just look at silviu, that one guy that comments about how good gta 5 is and how much he sucks at the witcher 3 on like every damn thread.

          2. well look at what happened to fallout fanbase, id argue if the consoles didnt exist these morons wouldnt lick bethesdas dong as they destroyed fallout.

        2. Well, consoles gaming is for people with no technical know-how. Therefore you will lose that market. A smaller market means lower development budgets.

          1. at this point, id argue that a newbie wouldnt be able to figure out a console or a phone.

        3. I might be wrong, but limited console hardware brought us streaming of resources in games (remember the times when levels would load entirely?), cheap AA in form of post-process solutions and other stuff from witch we can ALL benefit (when developers get limited HW they become creative). If the PC was only thing around, we would constantly need to upgrade HW every year. I kinda like that I can play great games with great visuals with my “old” 280x.

          1. streaming works better on consoles it is catastrophic on pc. FXAA was made on pc All consoles do is hold things back, far cry on x360 and ps3 has walls so you cant see far ahead to see the objects popping in, a disgrace. Doom 3 has levels split in 2 levels.

      1. We have been lucky though with this gen of consoles. 8-core cpu’s and ~4gb gpu’s. That 1.6ghz cpu is a blessing in disguise, it forces developers to really go multi-threaded. Which in turn makes their games scream on our pc cpu’s. And the 8gb shared gpu memory meant the end of low-res textures. We needed proper textures on our 4k 60-144hz displays 🙂

        1. That’s more of an engine choice really. We still got plenty of next gen console ports that were locked at 30fps or had no FOV slider etc. 8 core/8 gb ram doesn’t really mean squat for PC gaming if you get lazy devs working on it.

          1. Yeah, if a game is 30fps, even on 1.6ghz, it can be hard to push it to 60fps. Even on 4.5ghz cpu’s. Luckily there aren’t many games codes that badly, like Acreed Unity.

            On the other hand, a 30fps console game has lots of effects and post processing. If they made it at 60fps for the console, those effects would be turned down, which in turn makes the 60fps pc port look less impressive than the 30 -> 60fps pc port.

          2. And you’re right about the lazy developers. There are some re**rd ports out there! With the hollywood experience 🙂

  2. Nice to see Mad Max doing well on PC, despite having the misfortune of being the very next WB game to release after Batman Arkham Knight.

    1. I agree. It shows the big publishers there’s a market if they’re willing to get off their behinds and not release broken messes. The Arkham Knight disaster coupled with the mess that was the launch of Mortal Kombat X on PC (not to mention numerous problems with online that have murdered competitive play on the platform), WB scorned many PC players in 2015. Let’s hope they’ve learned their lesson going into 2016.

    1. Steam spy isn’t affiliated with steam they just track public data via some steam web API’s. The guy who runs it is just a random Russian guy

    2. No because these arent their sales. These are kind of a guestimate using data thats been tracked and the figures were released by Steamspy who are nothing to do with Valve.

  3. GTAV sales include only steam sales and are not total sales of the game, those who bought retail version (like me) didnt activate the game through steam.

  4. Rocket league devs pulled one hell of a stunt. They’re still selling like hotcakes and the game is very lucrative for them since it didn’t cost much. They’re giving so much to the community, listening to us etc, i hope more devs will follow their tracks.

    GG Psyonix!

  5. Rise of the Tomb Raider (PC) releasing on January 28th. Nixxes has done the porting.

    PC Minimum Specifications:

    ? Minimum OS: Windows 7 64bit

    ? Processor: Intel Core i3-2100 or AMD equivalent

    ? GPU: NVIDIA GTX 650 2GB or AMD HD7770 2GB

    ? RAM: 6GB

    ? HD Space: 25GB

    ? DirectX: DirectX 11

    ? Input: Mouse + Keyboard

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