Star Citizen – Alpha 3.0 delayed to September

Cloud Imperium has revealed that the highly anticipated alpha 3.0 release of Star Citizen has been delayed to September. While this build was said to be released in August, Cloud Imperium decided to delay it in order to further optimize it and address some stability issues.

As the team noted:

“This week, we entered the optimization, polish and bug fixing phase for the 3.0 feature set. As there have been so many features and content implemented, we’ve encountered some stability issues that we want to address before going to a wider test audience.”

Star Citizen’s alpha 3.0 build is now planned to be released sometime between September 4th and September 11th.

Cloud Imperium added:

“The ongoing work on the new Patcher system (that will save you from having to completely re-download each build) and some new bugs with CopyBuild3 (our internal version of the patcher) have also slowed us down. Because of this we have pushed back the Evocati and subsequent date ranges to reflect the additional time needed to get Star Citizen Alpha 3.0 ready for prime time.”

Thanks PCGamer

Star Citizen: Lost & Found

14 thoughts on “Star Citizen – Alpha 3.0 delayed to September”

  1. It really didn’t tho…. They have a roadmap, not a release date. The whole point of the predicted date is that it is a currently estimated placeholder.

    The roadmap is not there to tell you when the exact moment you will be able to play is, it is there to show what they are currently working on specifically and how long they think it will take for them to finish it.

  2. It wasn’t a “delay” because there wasn’t an actual release date. The production schedule is a set of projections and estimates based on the best current data they possess, it is updated weekly and usually all the ETAs in every department and task shift in some way.
    This is made clear in the first paragraph on that page, so I do not understand why you report it inaccurately in a way YOU KNOW will cause controversy (all SC articles do, but this is basically incitement).
    They encountered a set of unexpected bugs and chose to use two more weeks instead of releasing a mess.
    And I do not say this to defend or excuse them, I am unhappy that it happened this time and it annoys me virtually every other time, but that is the reality of game development, especially on projects like this which deal with uncharted territory.

    1. It seems like you have the “washed brain”. Do you like to be manipulated? Or you are part of the RSI (a bunch of liars)

  3. Yet we are still on Alpha but anyway (just me not being patient kind of tired of the alpha) great game. Im really hoping we get squadron 42 video on the games progress and release date for episode 1

  4. No point in blasting DSOG for reporting this; the original source is PC Gamer, so take it up with them if you’ve issues with the article.

    Sure, they’re relaying clickbait-y stuff, but eh.

  5. Bring the delta patcher, I really can’t download the whole game everytime when a new update released

    1. I’d do that too! I’ve had problems with the patcher back then. Had to re down everything. I got unlimited internet but some do not.

  6. Another delay. It’s not even funny anymore. If they can’t even release an alpha on time, what hope do we have for the full game?

    1. You already have the full game and you have had it for years now.
      The actual game is about funding a Developer that goes from one delay to the next and never finishes the game.
      Just kidding. I still believe they will pull it off, but I’m an optimist.

    2. There isn’t really going to be a “Full Game”. First comes episodic mission packs, the first of which is the single player Squadron 42. Sometime thereafter, Star Citizen will launch a persistent universe, basically an MMO.

      The alpha builds are just tech demos. Really impressive tech demos, at that. You can go play Arena Commander right now, which is a dog fighting simulation module. They already have that down – it is far beyond simple concept. The FPS module is not as advanced, clearly a “proof of concept” placeholder.

      Would you say World of Warcraft released as a full game back in 2004? Think of all the changes they made over the lifetime of the game. Star Citizen will be the same way.

  7. “The ongoing work on the new Patcher system (that will save you from having to completely re-download each build”

    ok not mad about that…..

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