A couple of days ago, we informed you about some GameWorks HairWorks issues that currently affect the benchmark tool for Final Fantasy XV. And from the looks of it, Square Enix is now aware of these issues and will address them in the full version of the game.
We wanted the benchmark tool to approximate the level of visual quality and performance you can expect from your PC environment when running FINAL FANTASY XV WINDOWS EDITION.
A Level Of Detail (LOD) issue has been discovered that affects the benchmark scores.— FINAL FANTASY XV (@FFXVEN) February 6, 2018
Square Enix also confirmed that the stuttering issues that PC gamers have been experiencing with it will also be resolved. While the team did not reveal what is causing them, it reassured fans that they will be fixed in the shipping version. Our guess is that the stutters are caused by the game caching shaders, which may explain why the benchmark is stutter-free after the first run.
The benchmark also suffers from stuttering; both of the issues will be addressed in the shipping game.
While the settings in the benchmark are largely pre-selected for simplicity’s sake, the final game will feature highly customizable settings with On/Off options… (1/2)— FINAL FANTASY XV (@FFXVEN) February 6, 2018
The team also revealed that the shipping version will feature more graphics settings to adjust/tweak, and that the benchmark currently does not represent the performance of the final game.
… for a wide variety of settings.
The benchmark will give you an idea of how beautiful the game will be upon release, but for the reasons stated above, the benchmark may not accurately reflect the game’s final performance. (2/2)— FINAL FANTASY XV (@FFXVEN) February 6, 2018

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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We will see.. we will
Pain, somewhat minimized!
So much for “PC version is built from the ground” huh
Wasn’t that Ubisoft’s description of AC Origins?
Nah, SE did claim this was built from ground up
Dude ffs, that doesn’t mean they can’t hand bugs that need fixing. Development isn’t some simple process where they just knock out perfectly working game over weekend. Games are ridiculously complex now. Windows takes years to mature and that’s a billion dollar corporation working on that and isn’t as complex as games in some ways
A PC version that’s built from the ground up doesn’t necessarily mean a lack of issues though.
MDickie’s games are built for PC from the ground up. Doesn’t necessarily mean they’re bug free or well coded.
If anything, it’s nice to see them fixing bugs and improving performance before the game is even out.
I have a bad feeling about this.
Wtf. Do you think games built from the ground up for PC just run perfectly on their own?
Dev’s HAVE to put in the leg work on ports or PC centric titles, it doesn’t matter. Even ports can run tremendously well if they are done right.
Since when did built from the ground mean bug free? Idiot.
I am shocked with all the feedback from SE… Yet people will still complain no matter what. But hey if they produce a decent product at the end of the day. That will be great.
It’s nice to see. If they follow through on these claims and promises then ill support the game. im so used to seeing devs stay quiet about issues but this level of response is commendable.
They could if the game engine is built for it. If it’s not. Then it’s not going to happen.
The initial tech demo of FFXV on the PC ran on two GTX 1080s in 2-Way SLI.
Yeah tech demo’s never really pan out to much…. Think many of us learned that when Nintendo showed how Mario looked in the first Tech Demo’s for Nintendo 64….
Wtf. Do you think games built from the ground up for PC just run perfectly on their own?Dev’s HAVE to put in the leg work on ports or PC centric titles, it doesn’t matter. Even ports can run tremendously well if they are done right.
Wtf. Do you think games built from the ground up for PC just run perfectly on their own?Dev’s HAVE to put in the leg work on ports or PC centric titles, it doesn’t matter. Even ports can run tremendously well if they are done right.
PCs that are consoles, everything else is mod worthy for the most part.
Somehow I suspect this game will be delayed..