FINAL FANTASY XVI feature-2

Square Enix has reduced the stutters in Final Fantasy 16 PC Demo

Square Enix has just released a new update for the PC demo of Final Fantasy 16. As the team noted, it has fixed most of the stuttering issues that plagued it. Thus, we’ve decided to test the game to see if those claims were true.

For our tests, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz, and NVIDIA’s GeForce RTX 4090. I also used Windows 10 64-bit, and the GeForce 560.94 WHQL driver. Moreover, I’ve disabled the second CCD on our 7950X3D.

To get the most out of our test, we used two demanding scenes. The first one is when Wyvern tries to avoid the clash of two Titans. The second is roaming freely outside the palace. Both of these areas had numerous stutters.

Now as you will see, these areas run way better now. If you focus on the frametime graph, you’ll see a few stutters. To be honest, though, most of you won’t even notice these stutters. The experience feels similar to that of Warhammer 40K: Space Marine 2. Yes, there are very few stutters. However, they are not as annoying or frustrating as those we saw in Dead Space Remake of Star Wars Jedi: Survivor.

In short, yes. SE has managed to significantly reduce the stutters. As such, a lot of PC gamers will be able to enjoy the PC demo. The final version will also have these improvements.

For those wondering, no. Square Enix has not made any changes to the 30fps cut-scenes. All of the cut-scenes are still locked at 30fps. To get a better experience, I suggest using this mod. This mod will unlock the framerate in the in-engine cut-scenes. However, the pre-rendered cut-scenes will still run at 30fps. Still, it’s better than nothing.

Final Fantasy 16 will hit the PC on September 17th.

Enjoy and stay tuned for more!

Final Fantasy 16 PC Demo September 10th Update Performance

12 thoughts on “Square Enix has reduced the stutters in Final Fantasy 16 PC Demo”

  1. Attention to the key word: reduced.
    John is already accepting the stutters and soon will be saying they're normal in gaming. After, comes the part where he is going to tell us that we are racists for wanting our games stutter-free. Cause that's what you get for loving a stutter master engine.

    1. I didn't want to use the word "fixed" because some will point the three stutters that occur in this 4-minute video and say "See, there are still stutters".

        1. If its like 1-2 slight movement, say 3ms, frametime shifts maybe from loading a transition and accumulates to like 0.3s of combined stutter over a 4 minute video then they're wrong though that isn't really a stutter issue. However, what the mod is saying is that some people still will insist it is.

      1. Ah man I hate when people do that. "Oh, there was a 3 different 0.1s traversal stutters or when cutscene swapped to gameplay in a 5 minute period. Stutterfest!" >.<

    2. It really depends because its hard to pin the issue down since many of us have no stutters in the game at all, both on high end rigs like mine but many lower ones I've seen on YouTube when sharing info to help others see what they can do for their setups. Yet, clearly some people were having issues for some weird source of the problem and SE was able to find and potentially improve it. So hard to say there wont still be some impacted.

  2. Another game that has "Upscaling" instead of "Anti-Aliasing" in the graphics settings… Granted I don't buy/play Final Fantasy games, so it won't effect me, but it's still a bad trend and I hate to see it.

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