Cloud Imperium has shared the development roadmap for Squadron 42, the single-player portion of Star Citizen. And if you were expecting to get a taste of this highly anticipated title in 2019, you will be disappointed to hear that the earlier you’ll be able to play it is in early 2020.
According to the development roadmap, Cloud Imperium expects to to be feature and content complete by the end of 2019. In Q1 2020, the game will enter its alpha phase and in Q2 2020 it will enter its beta phase. During these phases, the team will focus on balance, optimization and polish.
This basically means that we’re looking at a Q3 or Q4 2020 release.
Chris Roberts has also announced that his company has closed a minority investment into Cloud Imperium US & UK, from Clive Calder’s family office and Keith’s Snoot Entertainment for $46M for approximately 10% of the shares in the Cloud Imperium US and UK companies.
“This investment helps secure our independence. We may not have the resources that an Activision or EA have to launch one of their tentpole games, but we now control our own destiny in marketing Squadron 42, especially as we have a secret weapon: all of you! Between the power of the best community in gaming to help get the message out and these additional funds we will be well positioned to enable Squadron 42 to enjoy the success that it deserves.”
Below you can find the development roadmap for Squadron 42!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Yeah, sure.
It’s all coming together now. The performance is somewhat acceptable now and the various systems are starting to tie into each other,
A tsunami and we have high prices…
Really looking forward to this. This get’s a lot of bad press because of the large amount of money it has received from a supportive community, but ultimately you don’t need to spend more than $45, as you can earn everything in-game. It’s the only PC game I’m looking forward to with so many console exclusives.
They also do a number of free-flight weekends where you can play the whole online game for free,
https://robertsspaceindustries.com/enlist?referral=STAR-VK4V-QSYM
Do it right, not fast.
Why?
Take your time. Make it right JUST to shut those publishers mouths.
It looks like there’s a new episode of Sunk Cost Galaxy:
https://www.youtube.com/watch?v=XCG7g9K3X4Q
For sure it is another blow to naysayers around: 46M$ to secure a marketing campaign while focusing pledges on development, plus a roadmap giving a Beta in a year and half…
And the game still cost 35/45$ not an extra cent 🙂
Those who bought ED or NMS can afford to spend such amount once every 7 years 🙂
keep believe that, hahaha.
I don’t believe anything… I just read the pledges chart year after year despite the project being in Alpha.
Has Roberts said anything about what the game will cost after release of Squadron 42? For now Squadron 42 is what I’m most interested in.
cost? zero beside whatever you paid (35 to 45$)
He means for non-backers. I don’t know what’s been said, but I’m thinking $60 for Squadron 42 and $60 for Star Citizen, and maybe both as a package for $99.
Correct
Yes that’s what I meant. I never back games or pre-order because I want to know what I am buying before spending money on it. If Squadron 42 does turn out to be as good as I hope on release then I won’t mind paying $60.
https://uploads.disquscdn.com/images/7e5af93e9a7924ccc6c4a7a2c756a0778540592291c9398a9992ace444d4f9d6.jpg
a year and half… I am sure you can find some food in the meantimes 🙂
Its only one more year. Heck Cyberpunk 2077 wont be out until 2020 either.
While we’re on the subject, Alpha 3.4 is out!
Alpha 3.4 launches several massive technical upgrades to the game including:
– The Lorville Central Business District, including the Hurston Dynamics Showroom and Transfers Commodity Exchange.
– Six new ships including the Freelancer variants and the Anvil Hawk
– New armor, helmets, and a new personal weapon
– Two ship weapons have been reworked and their offerings expanded
– New visual updates to quantum markers and turrets
– Expanded the mission system into Hurston and surrounding moons
And more!
Ships and Vehicles
– Added Anvil Hawk.
– Added 600i Touring Variant.
– Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
– Added Constellation Phoenix Emerald.
– Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
Missions
– Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
– Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
– Added scramble races to Hurston and its moons.
– Added Hurston underground bunker FPS AI missions.
Universe
-Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you’ll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase.