The team behind Squad – an online team-based military themed FPS – has announced that its title is now on Steam Greenlight. Squad is based in large part on the ideas introduced by the team’s modification for Battlefield 2, Project Reality, and you can find below a gameplay video dedicated to its Steam Greenlight announcement.
Squad is described as an in-development tactical first person shooter built around teamwork and cooperation, and seeks to bridge the rather large gap between arcade shooter and military sim.
Those interested can visit its Steam Greenlight page and vote for it.
Squad sounds interesting, so it remains to be seen whether PC gamers will support the team’s efforts.
Here is a long list of the game’s features:
IMMERSIVE, REALISTIC COMBAT. With advice from former and current service personnel, we aim to deliver a completely immersive combat experience like no other. You’ll hear the buzz of rounds pass nearby and almost feel the intense gut churning reality of combat.
ALL FOR ONE, ONE FOR ALL. The base unit of Squad is not the individual, but the 9-man squad. Gameplay systems honed over years of experience with the Project Reality series draw the focus away from the lone-wolf player and much more on the cooperation with other members of your squad.
OPEN, EXPANSIVE LEVELS. Most of our maps will come directly or be heavily inspired from real world locations through Geographic Information Systems (GIS) satellite data, where authenticity and total tactical freedom to roam will always be part of the game.
MASSIVE 100 PLAYER SERVERS. 50 on 50, in countless squad combinations, all vying for control over an expansive battlefield.
SCALABILITY. Squad can be enjoyed on a much smaller scale with more concentrated fighting areas and tighter player counts, but still offers the freedom, tactical maneuverability and opportunities for team-play that are the hallmarks of the game.
KIT ROLE SYSTEM, be it a machine gunner, sniper, grenadier, APC-crewman, helicopter pilot, squad-leadership, construction engineer, medic, forward observer or even a plain old rifleman, every role has a part to play in the battle. This clear division of responsibilities greatly helps the experience as no one soldier can possibly do the job of an entire army. Personal progression is not measured by how shiny your weapon is, but how flexible you are in mastering all the different battlefield professions.
PLAYER-DRIVEN SPAWN-POINT AND BASE-BUILDING, which makes the front-lines of every match a unique experience. Players who prefer to construct rather than destruct have the capability to build fortifications and strong points for the team, and often play as important if not greater role than the ones doing the shooting.
LOGISTICS AND RESUPPLY SYSTEM, realised through your team’s network of player-placed Forward Operating Bases (FOBs) and Rally Points (RPs) to support your front-lines. Whether its ensuring a clear path between your main base and your forward bases, or risking the gauntlet and delivering supplies by helicopter or truck, a supply system controls what weapons are available at your Forward Operating Bases, and even how much you can fortify your spawn points. Defending friendly and eliminating enemy Supply Lines, FOBs and RPs become just as important as putting troops into the Objective Zones on the map.
COMBINED ARMS WARFARE. Join a tank crew, be an unstoppable force in a CAS helicopter with your co-pilot or even run logistics and build fortifications, there are many ways to make your mark on the battlefield. From grunts to motorcycles to APCs to attack helicopters and everything in between, we offer gameplay systems that make multilayered teamwork enjoyable and rewarding without the need to join private communities.
REAL WORLD CURRENT TIME PERIOD FACTIONS, including regular and irregular forces. Meaning the inclusion of realistic tactics, weapons, accouterments, load-outs, vehicles, sounds and sights of war using highly accurate modelling accrued from our military advisors as well as years of experimentation and experience in the modding scene.
BALLISTICS AND SIGHTS. Server side, simulated Newtonian physics with our custom physics engine code. From small arms to grenade launchers, mounted machine guns to dumb-fire rockets, we aim to have working sights that significantly up the level of immersion when it comes to firing your weapon.
SIMULATED DAMAGE MODELS. Server side damage system where being shot means you’re not going to be sprinting until treated by a medic, and a direct shot to your wheels means you’re not going to be moving around until field repairs have been made.
INTEGRATED POSITIONAL VOIP COMMUNICATION, no need for third party programs, we’re using the most effective codecs in-game. Speaking to other squad leaders across the map, or even the man next to you couldn’t be easier.
ALL THE TOOLS NEEDED FOR INTRA-SQUAD AND INTER-SQUAD COMMUNICATION built into the game. In the last ten years, the industry has moved away from providing proper command and communication features available out of the box. Squad will fix this.
TRUE FIRST PERSON CHARACTERS. (aka ‘body awareness’) character models, there won’t be walking gunheads here. Your first person movements will be the exact same as seen by other players in third person. There are no rigged 1P arms for your on screen infantry character, the entire character body is modeled and viewable at all times.
A MEDICAL SYSTEM REFINED through 10 years of gameplay history. A revival system balanced to make medics and casualty evacuation an extremely critical part of the game, and with features like dragging coming to Squad, saving your buddy in the midst of battle is an experience like no other.
ASSAULT AND SECURE, an objective zone based game mode that promotes a defined ‘front-line’ style of combat. The objectives also are regenerated every round, so no two sessions will ever play the same. We plan to have many more game modes to come!
ADMINS SPECTATOR MODES AND OVERVIEW PANELS to allow administration teams the tools required to own, operate, and oversee their servers.
REFINED MACHINIMA/FILMING TOOLS designed by film enthusiasts for ease of use, to allow for high quality machinima or gameplay videos.
SUPPORT FOR MODDERS AND MISSION DESIGNERS FROM DAY ONE of retail release. The Squad developers are paying it forward and will provide reference and frameworks for hobbyist modders and mission creators, and paid commissions for qualified mod teams.
SUPPORT FOR TEAM TOURNAMENTS AND LADDERS. Both large scale 50v50 matches for public and clan ladders, and 5v5 and 8v8 on specifically designed smaller maps, allowing tournaments that can take full advantage of the Unreal Engine 4 framework, animations, weapons and ballistics systems to challenge the competitive FPS standard for the last several years.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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A tactical FPS on the Unreal 4 engine, thanks for post, just voted.
me2
This looks amazing.
Or you can play arma 3 since it looks identical.
Id like to play it. As a massive fan of Arma though (Arma III is my favorite game right now) this looks more like Counter Strike on a larger map than it does an Arma game, at least that is the impression I got from the video.
If weren’t for the much more different character animation, I could’ve sworn this is an enhanced Arma 2 desert map. Still, the features they are promising is pretty impressive so it raised my interest a little bit. If they could merge Arma’s level of simulation with standard shooter accessibility then it would be bringing something new to the table.
Are these the same guys who made the Project Reality mod for Arma 2(it has been a long time since I played it)? I remember playing around with one of their mods and I discovered that standing outside a tank firing it’s main gun was not a good idea.
wasnt there another kickstarter game that looked alot like arma? Also there is another stalker themed game that is made by one of the arma devs and also looks like that.
One of the games you’re thinking of is probably Ground Branch.
YES and the other one is dangerous rays
Maybe it’s better programmed than Arma 3, granted it won’t have as much content, but they’ve had long enough to iron this issues out over their many releases.
Propably but the game doesnt have a style, it looks like another generic open world war sim.
Like insurgency but bigger. I like that. 😉
I just want Shadow Warrior 2. That’s all.
Just play insurgency.
Please do NOT compare this to Arma. Arma is leaps and bounds ahead of anything else besides you downloading the governments version of VBS that they use for both the Army and the Marine Corps.
Arma has obnoxious amounts of details, with the AGM mod you have realistic medical treatment, ASR AI is goddamn scary at how well it flanks, learns, suppress and out maneuvers you. JSRS Dragonfyre replaces the vanilla sounds with authentic real life recorded audio from the battlefield and also from weapons ranges. I could go on but its moot point.
The ballistics model is insane with different penetration values, ricochets and other factors.
Now if Battlefield 4 hardcore mode and Arma 3 got wasted one night and did the nasty.. Then this game might be it.
But please don’t compare this to Arma.
The idea behind the game is great and I do hope it does succeed but in no way is this like Arma.
Too bad ArmA 4 will be developed as multiplatform title. So expect it to be dumbed down compared to ArmA 3.
Has Arma 4 even been announced yet?
*sigh*.. Comparing Squad with ARMA.. ok well, first of all Arma is
buggy as hell and has it’s fair share of issues on its own such as
terrible netcode and a lot of unstable things. Arma isn’t in any way a
pleasant mp experience and never has been except for in COOP at times.
Its got huge maps, a huge sandbox and a huge mod community but has never
been a very stable story or been known for quality. It got a decent
improvement when the super-warping was fixed late in arma 2 but it’s
nowhere near ok if you’re sensitive to that kinda stuff and expect a
tight and fair experience. Arma if anything lacks soul, design when it
comes to gameplay or emphasis on actually creating a good experience for
you.
Squad is more of a semi-realism but it focuses on a fun and
engaging multiplayer, something arma doesn’t. Also arma isn’t
super-ultra-mega-hardcore either, so don’t make it sound like it.
Quantity over quality doesn’t mean much since Arma does a lot of stuff
“half-asssed”…
ARMA is a military sim but its not a hardcore
sim in any of its areas. Flight models , damage models etc is nowhere
near the SIMULATION market if you actually dig into each component.
Obviously that is expected since arma covers such a vast array of areas
but just saying, DCS would bitchslap arma flight experience 1000x times
just as an example.
BF and ARMA just had a baby!