Focus Home Interactive has announced the release of Space Hulk: Deathwing on the PC. Space Hulk: Deathwing is a first-person shooter based on Games Workshop’s classic boardgame Space Hulk – set in the universe of Warhammer 40,000.
Space Hulk: Deathwing is developed on Unreal Engine 4 and tasks players – in an extensive solo campaign co-written by Black Library author and Dark Angels specialist Gav Thorpe, or in a challenging coop mode up to 4 players – with facing the Genestealer swarms in the depths of a gigantic amalgamation of interstellar debris and wrecked spacecraft known as a Space Hulk.
As the press release reads, players will unlock and equip themselves with the most powerful weaponry available to the Imperium, master destructive Psyker powers, and command your squadmates in battle to defeat the Xenos threat.
Focus Home Interactive has provided us with a review code, so stay tuned for our PC Performance Analysis.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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What about performance ? Has anyone tried it yet ?
And now to wait for reviews and performance, then I’ll see about buying it.
This game is a mess 🙁 *in terms of performance*
I’m not having any issues……970 on 2k….max all settings low is 37fps high is mid 70’s
Sorry dude, anyone that’s dropping frames down into the 30’s and stating “not having any issues” clearly has low standards. Locked 60fps or GTFO.
Controller support is partially broken. Only half the buttons work. Right now you can only play M&K.
Yeah, the console ports aren’t due until next year, so you’ll have to wait on that.
You are correct. Tried it today, x360 controller is working but not all function keys are accessible, also the pad is not recognised in the menu. Graphics are great, the architecture (the main hubs arena’s) are great done, 60fps+ constant on max settings on gtx1070 and i7 2600K@4.5Ghz with 16gb of ram. Only problem is that the game has so much debris and decals that in hectic moments the performance drops to 37fps, this is not acceptable. Serious Sam had more things flying on the screen and still managed to get better results.