Focus Home Interactive has announced that Space Hulk: Deathwing, the FPS of Streum On studio set in the Warhammer 40,000 universe, has been slightly delayed. According to the publisher, the development team is currently working relentlessly to address the technical points raised during the game’s technical beta testing.
Most issues have already been addressed, including drastic improvement in loading times, optimisation of general performance, improvement of interface and menu elements, sound-design changes including character voices, and fix of numerous bugs and nearly all occurrences of crashes.
In order to offer the best possible experience at launch, Focus Home Interactive has decided to postpone a few days the release of Space Hulk: Deathwing to allow Streum On Studio to work on the final adjustments and optimisation. As a result, the game will release on December 14th.
Focus Home Interactive has also released a new set of screenshots that can be viewed below.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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I always remember my friend in elementary school played 40k (Space Marine and Fantasy) and have a ton of figures and magazines. I didn’t really play it, but understood it and liked looking at the various models/sets in the magazines. I’ve played some of the other console/pc games of 40k and was really looking forward to this game. The screens and vids make it look like a faster and more frantic Doom. After trying the beta, not so hyped any more. The shooting and enemies reactions (besides gibbing all over) didn’t seem satisfying enough, along with the seemingly endless swarms of enemies ala COD/BF. Hopefully they can add some polish before final release.
Scripted gameplay elements got to you too buddy; you’re not alone.
I know the feeling too. It’s like the rug was pulled from under you, then you hit the cold hard floor of reality and you slowly lose consciousness. After a few hours you wake up and all the money in your wallet was stolen and the person who stole it from you now lives in your house forever, taking up space that someone better could have been.
Judging by the gameplay clips it’s slow as a snail. Swarms of poorly designed baddies keep coming at you in those narrow corridors (that get old really fast) while you’re mowing them down without any hassle as if you’re in a shooting gallery.
To top it off, they always spawn at the same points.
Basically unlike L4D and whatnot, there’s no variety in enemy placement. Combine this with unlimited ammo and it becomes hilarious.
Eye c**t weight.
Something tells me that it’s going to come out in a bit of a state.
Developers actually responding to Beta feedback pre-launch……
Wow, I haven’t seen that in years, I think.
To be fair, they kinda have to.
The beta feedback was basically “This game is broken, near unplayable, and major changes need to be made”
It needs more than 5 days. Maybe 5 months.
“kinda have to” is subjective though in my experience.
Remember Battlefield 3’s open beta? All they did was lie, claim it was an older, beta build we were testing, & then bam! turns out the whole thing was a giant scam.
The decent, still-customer respecting developers &/or publishers “kinda have to”, sure, but only if they care about their actual reputations in the long-term, really.
Otherwise, agreed, it’s a shame, but yeah, not a day 0 buy for me either.