We’ve seen numerous attempts to recreate the old classic Resident Evil games in modern game engines in the past. And while we, most probably, won’t see any of them reaching a playable state, we can somehow satisfy our desire for such a thing with smaller tech demos.
Take for example this recreation of Resident Evil 2’s police station main hall in Unreal Engine 4. This demo was created by CryingHorn and looks really cool. What’s even better, though, is that CryingHorn has released his demo to the public. Great huh? Well, things get better as CryingHorn has also released a VR version of this demo.
Those interested can download the non-VR version of this fan remake from here and the VR version from here.
CryingHorn has used the Umbrella Corp’s demolished police station as a reference point. As such, he did not really create/model any of the models or textures used here. Still, the end result is great and gives as a glimpse at what the official Resident Evil 2 remake may look like (unless of course it’s more of a remaster and not a complete remake).
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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yeah ue4 is generally nice but i really dont like that everything has this waxed-plastic look-feel. no matter its wood, stone , metal or paper. its everywhere in ue4 generally
That’s not a UE4 thing.. its just that some people may not be the best at shader programming
I prefer waxwood myself. It’s cheaper and it’s got better natural weather protection. And termites hate it. It confuses them.
TBH I think that’s the result of using the stock shaders that come with it. Though I know exactly what you mean and agree.
Meh………. UE4 is not a good fit for Resident Evil games. And lol@ First person view. Lame.
Isn’t RE7 in first-person view?
Maybe Cry-engine.
Yeah, if we want a horrible unoptimised mess of a game, go with Cryengine then.
Cryengine nowadays actually runs great. In this demo, I had 20 FPS in 4K with everything maxed except the topmost settings ‘Graphical Quality’ If I turned that to Ultra too then I’d be in the 10 FPS range. In the latest CryEngine I can run at 30+ fps with everything cranked to max, even with SVOTI activated.
Lol, you’re right, its way more suited to that other FPS engine, the Quake engine, just like in the PS1 days.
Looks absolutely amazing. I’d pay someone to recreate my childhood home in UE4 just so I could revisit it in VR.
I am literally allergic to a title of articles begining like “Someone has….”
Eh seeing it in super high detail makes it look…boring.
But you can rest assured RE2 remake won’t even look 1/10th this good.
Also the right side door is wrong, it should be blue, so, if this were a game I’d say “literally unplayable.”
Wut??? Didn’t somebody already re-create most of RE2 in UE4 before. It was even noticed by Capcom where they announced an actual remake of RE2. Why would just the Police station main hall mean anything now?