Pulsetense Games has informed us about the launch of its Kickstarter campaign for Solarix. Solarix is a ‘psychological survival horror’ game featuring massively detailed open-ended levels encompassing both survival and stealth-gameplay styles.
Our goal is to take the survival horror genre beyond simple staged ‘jumpscares’ and cheap thrills. With Solarix we will create a world that fills you with unease, insecurity and desperation.
The game will be powered by the Unreal Engine and has some pretty interesting stretch goals. If the team manages to raise £30K, it will add some RPG elements similar to those of System Shock. If it raises £50K, it will release it on Xbox consoles too. If it raises £60K, it will implement native Oculus Rift support and if it hits £80K, it will release full SDK and modding tools.
The main story of Solarix will last around 6-8 hours, and there won’t be any pre-release demo.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
Psychological what ?
Seems like they focus too much on stealth rather resource managing, its impresive for the insanely small budget they got, it has potential.
System Shock indeed although I actually got more Deus Ex vibes from the HUD, especially the “highlight box” around targeted objects. Really old school. I’m worried about this game turning into another Pacman stealth game. You can barely kill the enemies from the front but the player also instantly kills two of them from the back so if you have enough ammo you could go through the entire game killing everyone from behind with a one hit weapon. And that’s awful. I really hope it’s not like this because if so it would make all inventory management superfluous and render the “light meter” and other considerations largely irrelevant. Don’t be the next Dishonored.
Another mindless shooter which forces you to walk backwards during the most of the encounters, due to the lack of a proper enemie’s AI which is limited only to the player’s position tracking.
lol, no, just no.
meh
3 mins in showing off the Solarix Station doesn’t look bad considering the small team and budget.