SnowRunner will officially support mods on launch day

Saber and Focus Home Interactive have announced that SnowRunner will officially support mods from the get-go. SnowRunner is an off-road trucking adventure that will release on April 28th.

Going into more details, Saber and Focus are partnering with Mod.io to bring PC modding support for SnowRunner on Day 1. Moreover, the creators of the most popular mods will be eligible to rewards.

Furthermore, Saber Interactive has been working closely with some of the modders during the game’s development. Thus, you can expect a range of exciting vehicle mods when the game comes out. Full map modding support, as well as for their related missions, will be available later down the road shortly after launch.

Lastly, Saber plans interior customization along with a range of cosmetic items to unlock, which will also be moddable.

Below you can also find the game’s latest trailer. Now what’s really great about this trailer is that it’s a parody/tribute to the release date trailer of Death Stranding.

Enjoy!

SnowRunner - United We Drive Trailer

25 thoughts on “SnowRunner will officially support mods on launch day”

  1. “let’s take the mic out of a game that’s being sold on multiple storefronts, that’ll surely net us more sales!”.

    Also, really pathetic that SI has to partner with a mod site, just to get mod support for the game exclusive to EGS. Timmy really is the laziest billionaire out there.

        1. It did well enough last time. Games keep going to epic, they wouldn’t keep doing that it is wasn’t working. Devs talk.

          1. Well, they keep going to Epic because there’s money to make with exclusivity alone without relying on the sales, it’s good or perhaps necessary to some indy devs, but that doesn’t mean the store itself is a big seller, judging by the lower number of exclusives in 2020 compared to 2019… It should be the opposite if things were really working good, i think the guys at Epic realized that they wasted a lot of money for nothing, their plan to focus on publishing with a collection of few 1st party studios is better than catch 3rd party indy devs on the fly with raw money, any sane person with a minimum of business knowledge will tell you so

          2. Well, one could assume that Epic wouldn’t keep paying out high premiums for exclusivity if they were just losing money doing it. It at least sells well enough to recoup the cost of them investing in the exclusivity, and at that point it is a win for both parties.
            2020 has had fewer exclusives, perhaps, because there are simply fewer good games this year. There really isn’t anything to pull in, so it is hard to make that argument without saying “perhaps” in front of it. Correlation isn’t causation after all.
            Moving into publishing is simply a sign of good business and diversification. It is a smart move.

          3. “Moving into publishing is simply a sign of good business and diversification. It is a smart move”
            It’s the only good move they can make to get people to their store, by doing 1st party games (it started this way after all with Fortnite), 3rd party indy games aren’t really killer apps, they thought this but they realized they’re wrong, they’re inexperienced

            “one could assume that Epic wouldn’t keep paying out high premiums for exclusivity if they were just losing money doing it”
            They nearly stopped doing exclusives, especially big games, it’s rather AAA publishers who realized that missing Steam isn’t a good idea, or Epic realizing that it’s a lot of money for breaking a market that doesn’t seem to move at all as people are tied to their habits

          4. I don’t know if your’e aware, but most of the youth is 100% O.K. with shoveling Epic money, and the free games (Fortnite included) got them there.
            Not saying the exclusives really worked, but I do know people who have bought them.
            Again, we have no way of knowing if the exclusivity worked out, but we do know there are no big games coming out and they have stated they’ll continue to secure them in 2020. To me, that is telling.

          5. Simple, if it worked, there will be more exclusives, that’s not the case, also free games aside from Fortnite aren’t profitable at all for Epic, they’re meant to attract people to the store but if people only go there for free games so the strategy isn’t really good for them, it’s obvious they don’t have the required experience to sell games and they seem to forget that piracy is really simple on PC, exclusivity only work good if it’s tied to hardware like what we see in the console games market, and even then, the fact that MS and even Sony are interested in publishing on PC does prove that people on PC dont always go where you want, better go to them.
            Like i said the only good strategy to make Epic Store viable is to publish 1st party games on their store like any other big publisher (Ubi, Bethesda, Activision, EA) as for third party games, Steam and GOG are very well established and Epic must at least come with decent and interesting functionalities or prices to make people choose their store over another one, most people will choose to buy on Steam or GOG if they have the choice, that’s why Epic exclusives exist in first place, and it doesn’t work as intended too, wait and see i guess, i’m all for competition but Epic isn’t competitive nor it’s attractive when it comes to “buying” games

          6. “no big games coming out”
            CP 2077, RE3, Doom Eternal, Death Stranding, Horizon Zero Down, Dying Light 2, Marvel’s Avengers, Vampire The Masquerade Bloodlines 2 and way more, this a small list of 3rd party games, and none of them is Epic exclusive, most of them aren’t even on Epic store, because like i said, it’s either publishers realizing that missing Steam isn’t good, or just Epic realizing that paying for exclusives doesn’t work

          7. I meant no big games coming out, actively. Not that they weren’t in the future.
            Last year had many more notable releases. At least in my mind.
            Steam is the bigger client, so it generally makes sense to launch there. No one is debating that.

          8. Actually they would keep doing it. We’ll see what happens when Timmy no longer has fortnite money to burn

          9. To create their own monopoly, obviously. It’s certainly not the little Timmy trying to make the world a better place.

          10. It clearly ISN’T working. It’s all about Epic PAYING to publish on their Pirate Store.

            Games that come from epic and launch on Steam later sell better on Steam lol.

        1. Testing for all our planned peripherals has unfortunately been delayed due to the COVID-19 virus. We can confirm that popular wheels from Thrustmaster, Logitech, and others will be available but not fully compatible at launch. We will provide a detailed list of all the specific wheels once testing has been fully completed after launch.

Leave a Reply

Your email address will not be published. Required fields are marked *