Sniper Elite 4 will support DirectX 12 on the PC

Rebellion has just announced that the PC version of Sniper Elite 4 will support Microsoft’s latest API, DirectX 12. According to the team, DX12 can take things even further for Rebellion’s fans who want the best sniper experience in the world.

Do note that Sniper Elite 4 will not be exclusive to DX12. The game will support both DirectX 11 and DirectX 12, so those that do not own a DX12 GPU will be able to enjoy it too.

Rebellion did not reveal the differences between DX12 and DX11. Our guess is that DX12 will offer better performance, assuming of course the game does a better job at implementing DX12 than all the other titles that support both of these APIs.

Sniper Elite 4 releases on February 14th!

46 thoughts on “Sniper Elite 4 will support DirectX 12 on the PC”

      1. Maybe it will be like quantum break where the game actually performs better with dx11 on nvidia than AMD even with dx12. 😉

        1. By all accounts, this is half the problem with dx12 period. Most only tack it on after as a tick box thing. hence why it rarely has much use and why Nvidia suffers more, as games built on consoles using amd hardware to start with.

          Quantum Break isn’t only game we’ve seen dx11 perform similarly on Nvidia to dx12 on AMD either

          1. Yeah ROTTR devours CPUs from what I know. It’s why SLI scales like aids, and why DX12 SLI scales better I think. There’s just more CPU power.

            What CPU and GPU setup if I may ask?

          2. i7 3770k @ 4.4GHZ and a GTX 1080. I get around 5 – 10 fps more in DX12, though gap between max/min FPS in DX11 is closer. VXAO kills performance, but looks good.

          3. G.Skill 32GB DDR3 @ 1866, default timings.
            CL: 10
            tRDC: 11
            tRP: 10
            tRAS: 30
            tRC: 40

            My 1080 is running at 2GHZ GPU and 11,016MHZ for RAM.

          4. Mmm I think you could get better performance if you managed to toss some 2400MHz 9-11-11-31 in there. But it may not be fully worth the upgrade. Have you considered delidding your chip with CLU inbetween the die & IHS for better cooling to OC it more?

          5. Extra speed on the RAM won’t really yield much improvement, unless it’s Fallout 4. I haven’t really bothered OCing the RAM, might be able to push it to 2000MHz.

          6. Speed and timings need to work together. You basically said you had 10-10-11-30 1866MHz, and I suggested 9-11-11-31 2400MHz. That’s almost a 30% speed bump for almost no change in timings; it’s a straight performance benefit. It would be different if you had 1866MHz 8-9-9-27, then the speed bump would not be as useful.

            But I did say it probably wouldn’t make enough difference than it would if you changed your platform.

    1. It means i have to turn of DX 12, if its auto turned on. In every game i get lower fps with it. Crazy i know, but stil a fact 🙂

      Good work MS.. and here i thought DX10 was useless.

      1. You tell a lie ling enough, people will start to believe it.
        Bullsh*t applies to this too, apparently.

      2. will rebellion going to support multi gpu with DX12? last time AMD give them the freedom to support multi gpu with mantle they decided not to do it.

  1. Why dx12? Why no vulkan? If they´re gonna make the effort they should just go with vulkan. Or don´t bother at all and focus on dx11 and make it run good

          1. did they used DX12 because they really want to or because of their partnership with AMD? there is difference in that matter.

    1. Wait, they ripped Microsoft’s DX11.3, or they released an “updated” version of Mantle, low-level coding & DX11.3 features included?

      1. Sounds great.

        Pity Nvidia will whine to no end about how it’s not worth using, again.

        Also, yeah, considering Vulkan & DX12, I’m not sure how much it’ll get adopted in the end, but still, it’s a nice little thing.

  2. So is this going to be risee of the tomb raider dx12 where it isn’t even at launch and comes out like sh*t or is it going to be like Mantle in sniper elite 3?

  3. “Our guess is that DX12 will offer better performance, assuming of course the game does a better job at implementing DX12 than all the other titles that support both of these APIs.”

    LOL, so no then?

  4. The card that you test doesn’t fully support DX12 so stop whining because i have seen better performance in all the games that support DX12

    STOP JUST STOP JOHN

  5. Actually Vulkan is just an evolved version of Mantle. Yes, it’s also a successor to OpenGL, so it’s not a direct port of AMD’s Mantle, but either way, it’s by far a considerably superior product to DirectX 12, so……

    Yeah.

    Literally, the only accurate thing you wrote is that OpenGL was bad.

    For example; you don’t need to “rewrite whole engine” to add in Vulkan support, especially with the compatibility features the Khronos Group is adding to Vulkan, which is making a transition from Direct3D to Vulkan easier by the day, especially for developers who want to take proper advantage of multi-core systems, rather than remain shackled to the antiquated DirectX 11 API.

    Also, Mantle, for the record, even in its most half-assed implementations displayed actual, real performance improvements compared to DX11, which is something DX12 has [almost] never done, so unless the Khronos Group actually, successfully degraded Mantle’s coding, Vulkan is quite likely as good as they say.

    D0h!

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