Skyrim VR is coming to Steam on April 3rd

Bethesda has just announced that The Elder Scrolls V: Skyrim VR is coming to the PC using SteamVR on April 3rd. According to the publishers, Skyrim VR contains the complete critically-acclaimed core game as well as all its official add-ons – Dawnguard, Hearthfire and Dragonborn – in one package.

As the press release reads:

“In Skyrim VR, battling cursed Draugr, exploring rugged mountainsides and hunting fearsome, ancient dragons is more immersive than ever, aided by a made-for-VR control scheme that allows players to move, hack and slash at foes, and cast powerful magic with real-life movements.”

In order to celebrate this announcement, Bethesda has also released a new trailer and a new set of screenshots that you can view below!

Skyrim VR Comes to SteamVR

43 thoughts on “Skyrim VR is coming to Steam on April 3rd”

    1. I see them releasing the game at least a few times more in different variations and versions. This gravy train of money isn’t stopping for them because people keep buying these awful excuses for “remakes” or “HD”, what ever they’re called. It’s tiring. At this point I’d rather just see the new Elder Scrolls game, but we all know what the dialogue options will be.

      “I hate Nords”

      “What Nords?”

      “Support Nords”

      “Not my business”

  1. I’ve not even bought Fallout 4 VR yet. Seems like it’s still a buggy mess. I’ll wait a few months after release at least before I get Skyrim VR.

    1. I played through FO4 already, played VR for a few hours. Yes, it was buggy and bogged down. I am hoping with the patches it’s gotten better. At least console players got to beta test Skyrim for the PC crowd. 😀

          1. Ahhh. How does that work exactly? Are you using OR/Vive controllers and do you have room scale with it?

          2. It has Windows Mixed Reality motion controls. They’re like a cross between Vive wands and Oculus Touch. It has room-scale with inside-out trackers built into the headset. Got mine for $450.

        1. It is buggy and the beginning of the game isn’t great in VR. But if you can look past the bugs and the shoddy start im sure you’ll find it is a fantastic experience to have and a good VR game. I didn’t like FO4 but I love it in VR, im expecting to like Skyrim in VR too even though I wasn’t a big fan of Skyrim.

          1. Even on a 1080 with 1.0 – 1.2 SS, I was getting quite a bit of reprojection. Couldn’t keep it stable at 90 fps. Got to Diamond City, wow 30 fps and it showed. Hopefully this has been improved.

  2. Also notable is the fact that Rift seems to have official support according to the Steam page, as opposed to Fallout 4 VR.

    1. I noticed that too. Nice to see Zenimax no longer giving Oculus Rift owners the shaft like they did with Doom VFR and Fallout 4 VR.

      1. I feel like HTC may have actually paid for exclusivity for Fallout VR considering all the marketing it had going for it from HTC; because, Bethesda’s biggest game is coming to Rift while Fallout never even mentioned supporting Rift at all.

        1. I don’t know about that but it’s true that on the Steam store page for F4VR it’s prominently stated “Notice: Requires the HTC Vive virtual reality headset” and that for Doom VFR it states “Notice: Requires one of the following virtual reality headsets: HTC Vive or Windows Mixed Reality”.

          If I remember correctly, some gamers managed to get Doom VFR working with Oculus Rift (not sure about Oculus Touch, though) but then the game was patched which blocked them from doing so without finding another unofficial fix. As soon as I read that there was no way I was going to buy either game.

  3. I guess they added rift support this time. I liked poking at rift owners whenever Bethesda released a VR game heh. Well I will grab this one Skyrim was an excellent game and I wouldn’t mind replaying this one at all in VR.

    1. He grew up on Capcom and Konami games. Just following the trend.

      I think Street Fighter 2 needs another release.

          1. It’s not quite accurate to label the Tengen release as having been a ‘rip off’. Legalities aside, it was largely superior to the official release on NES anyway. My favourite version of the original Tetris was always the ZX Spectrum version from Mirrorsoft.

          2. Not officially licensed, so how about a counterfiet Tetris. And yes it was a better version, one of the only Tengen games that was better than the license their were RIPPING OFF. 🙂 Shinobi anyone?

            I’ve played quite a few random Tertris games, but not a major fan. Never played on the Spectrum, Dreamcast was one of the odd versions I played.

          3. Neither a “rip off” nor “counterfeit”. No matter.

            As best I recall it, Shinobi on NES was only “unlicensed” insofar as Tengen didn’t get it approved by platform holder Nintendo for the optimistically titled ‘Seal of Quality’. The game itself was actually licensed from the IP holder Sega.

          4. I know Sega released an arcade game, but they don’t own the rights to Tetris. Alexey still owns the rights. Where do you see that Sega owns the rights?

          5. I was clearly referring solely to Shinobi, not Tetris, in that second paragraph.

            However, as you’ve mentioned Sega in relation to Tetris, they too released a version of Tetris on their Mega Drive console in Japan that was also withdrawn from sale due to legal wrangles!

            Re: “Alexey still owns the rights”,
            He’s only been receiving royalties for Tetris since 1996 when he and Henk Rogers formed The Tetris Company. The Soviet state initially owned the IP rights to the best of my recollection so when you say “still” that doesn’t refer to the entire history of the IP’s ownership.

          6. Oh I was still on the Tetris kick with the IP talk. 🙂 Ahhh it all makes sense now with the whole Sega thing since there were several Sega titles released by Tengen on NES. So basically Sega used Tengen in these cases as the publisher knowing Nintendo wouldn’t license a Sega product on the NES, hence why Tengen is Tengen.

          7. Cool.

            Tengen wasn’t named as such due to anything related to Sega. Tengen was formed from part of the company formerly known as Atari Inc.

            Jack Tramiel had acquired the computer and console games and hardware part of Atari Inc that was named Atari Corp. The arcade coin-op division of Atari Inc was named Atari Games. However, Atari Games were only permitted to use the Atari name on arcade coin-ops so if they wanted to release any games on console or computer then they had to do so under a new label. Hence the creation of Tengen.

            Tengen games appeared on many more platforms than just NES, e.g. the Atari Lynx, Sega Mega Drive/Genesis, Sega Master System, Sega Game Gear, Sega CD and NEC PC Engine/TurboGrafx-16. They also licensed Atari Games arcade coin-op IP for numerous successful games on Commodore Amiga, Atari ST, ZX Spectrum, Commodore 64 and more.

            Sega also used to license its IP for competitors’ consoles other than just NES. On NEC’s PC Engine/TurboGrafx-16, for example, there were at least twelve licensed Sega games including big hitters such as OutRun, Golden Axe, After Burner, Power Drift and Shinobi.

            Tengen were acquired by Time Warner in 1994.

  4. “I fear not the man who has released 10000 games once, but I fear the man who has released one game 10000 times.”

  5. I guess they added rift support this time. I liked poking at rift owners whenever Bethesda released a VR game heh. Well I will grab this one Skyrim was an excellent game and I wouldn’t mind replaying this one at all in VR.

    1. From the footage and reviews I’ve seen of Skyrim VR running on Sony’s PSVR the official version is also far from perfect.

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