At this year’s SIGGRAPH, the USC Institute for Creative Technologies and Imperial College London presented a technique for “synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map to match normal distribution changes in measured skin samples.“
What this basically means is that this new technique will bring us closed to realistic dynamic skin, and more believable characters.
As the USC Institute for Creative Technologies and Imperial College London noted, this technique can be used in real-time as the paper and the following videos include both realtime renders done with GPU shaders and offline renders.
Whether developers will take advantage of this tech remains to be seen. However, what ICTGraphicsLab has managed to achieve is really impressive.
Enjoy!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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Chris by fame lol
http://i.imgur.com/ER8TH.gif
Impressive! :O
Very impressive and interesting.
Its amazing to know what kind of research is going on in graphics tech…there’s still alot of areas to be covered in computer graphics and the line between reality and vitural is still big.
Here is some GPU Audio research using GPU & raytracing
https://www.youtube.com/watch?v=TXUTgEmnD6U.
Imo this is as important as new graphic tech.
amazing tech
that’s a a**s
looks like the creases in an arsehole
is this a**h***!!!
An a*s is not the same as an ar*e my friend. Learn English please.
In this case it doesn’t matter, you can call it either an a*shole or ar*ehole, either an a*s or ar*e.
Amazing, and shouldn’t be very graphic intensive.
Expect Nvidia to tessellate the hell out of this one xD
omg
EAX already did that…until they horrible killed EAX, who knows why.
doom 3 with EAX 5.0 was AMAZING. each room had its own ambiente and sounds…I miss that kind of things.
Microsoft killed hardware accelerated sound in D3D as I remember since Windows Vista which basically killed EAX.
they killed DirectSound3D, but that’s not the only sound API that exists. OpenAL still works, but nobody uses it.
a lot of small *indie teams & modders use it alot
Pretty much dead in the area of sound tech, AMD have true Audio though.
Yup but this is latest opensource stuff :D, and it sounds amazing
an*
This is quite impressive tech, Hopefully Cloud Imperium Games will be using this or a similar technique on their characters in Star Citizen.
Yeah, all those amazing space ships need a next-gen character skin placement to make the game FUN.
Yep.. we can finally do some amazing things. It only took us 15 years from Half Life 1, but we are finallyyyyyyy here.
Yes, learn British English where ar$e is the equivalent one.
So basically, an attempt for TrueAudio?
They don’t teach new audio dudes how to use reverb nowdays that happen…
teach me senpai
That’s a bit too much detailing for me.
Boys and Girls I present you: Vulkan,next gen OpenGL API!
Enjoy the high tech graphic API(Application programming interface)!
Nothing says ‘best space shooter’ than a high quality skin on a character. Priorities.