SIGGRAPH 2015 – Incredibly Detailed & Next-Generation Skin Microstructure Deformation Showcased

At this year’s SIGGRAPH, the USC Institute for Creative Technologies and Imperial College London presented a technique for “synthesizing the effects of skin microstructure deformation by anisotropically convolving a highresolution displacement map to match normal distribution changes in measured skin samples.

What this basically means is that this new technique will bring us closed to realistic dynamic skin, and more believable characters.

As the USC Institute for Creative Technologies and Imperial College London noted, this technique can be used in real-time as the paper and the following videos include both realtime renders done with GPU shaders and offline renders.

Whether developers will take advantage of this tech remains to be seen. However, what ICTGraphicsLab has managed to achieve is really impressive.

Enjoy!

Skin Stretch: Simulating Dynamic Skin Microgeometry SIGGRAPH 2015

Skin Microstructure Deformation with Displacement Map Convolution

36 thoughts on “SIGGRAPH 2015 – Incredibly Detailed & Next-Generation Skin Microstructure Deformation Showcased”

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  1. Very impressive and interesting.
    Its amazing to know what kind of research is going on in graphics tech…there’s still alot of areas to be covered in computer graphics and the line between reality and vitural is still big.

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  2. EAX already did that…until they horrible killed EAX, who knows why.
    doom 3 with EAX 5.0 was AMAZING. each room had its own ambiente and sounds…I miss that kind of things.

      1. they killed DirectSound3D, but that’s not the only sound API that exists. OpenAL still works, but nobody uses it.

  3. Boys and Girls I present you: Vulkan,next gen OpenGL API!
    Enjoy the high tech graphic API(Application programming interface)!

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