Shenmue 1 & 2 will be locked at 30fps

Yesterday, SEGA announced that the remastered collection of Shenmue 1 and 2 will release on August 21st. However, the team has also revealed that the PC version – like pretty much all the latest SEGA games – will be using the Denuvo anti-tamper tech. Not only that, but all versions will be locked at 30fps.

SEGA revealed this new framerate information in its latest FAQ for Shenmue I & II. As the publisher noted, throughout the engine, game code and scripts are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.

So yeah, a remaster that is plagued by 30fps and has Denuvo. Doesn’t really sound great, right? Ironically, the Dreamcast emulators can run these games at 60fps (though as you may have guessed, there are some physics issues with them when running at higher than 30fps framerates). Below you can find a video showing the DC version of Shenmue running with 60fps (edit: video replaced with another that features a framerate counter).

Shenmue 4K GTX 980 Null DC Emulator Gameplay + Settings/60Fps

Here is hoping that modders will be able to save the day and release a 60fps mod for these games!

34 thoughts on “Shenmue 1 & 2 will be locked at 30fps”

  1. Holy cow its the straight port of the original… Just converted for pcs from the c codebase.

  2. Sega continues to give people plenty of reason to hate them. I’ll wait for the crack. Get bent Sega.

  3. I can understand why this game was released 2 decades ago and trying to multiply the framerate will probably add gamebreaking issues it will probably affect the in game clock and break the whole game.
    So yea this time i actually defend this decision apart denuvo screw this damn drm

      1. If it means rebuilding the game physics system and logic from scratch why bother?
        Even if they did that they might break other stuff and need the team that worked on this title 20 years ago.
        Just be happy this game is finally unbound from a dead system

        1. I didn’t like the Rogue Trooper game, but hey at least they tried to properly remaster the damn thing, unlike Segaga “efforts”

    1. Funny the dreamcast released in 1998 and was more powerful than most high end pc available just look at soul calibur compared to other 1998 pc games.
      To have a better pc than the dreamcast in 1999 you needed at least a tnt2 that cost as much as buying a dreamcast.
      Back then in the 1990’s and even mid 2000’s when consoles were made the first 2 years you needed to shell out around 3 times the price of the console for a comparable gaming experience on pc,thanks to the fact they used custom powerpc architectures and not the weaksauce x86 amd apu the current gen consoles are using now.

    1. …so far. CD Projekt Red may outdo Sega in the fail department if they give in to the growing demands of the SJW ‘journalists’ calling for Cyberpunk 2077 to feature a “gender fluid” protagonist.

  4. Description says “Video has been converted from 30fps to 60fps”. Does it really run at 60 FPS?

      1. It cause gamebreaking issues it mess not just physics but also quests and ingame clock and other oddities its not worth it.

  5. Why is it always modders improving on old games FOR FREE like we see with the likes of Quake series, Gothic, etc… Big companies cannot even bother with basic stuff lmao, but they don’t forget about denuvo in a game that can easily be emulated

    1. I don’t think Quake is a good example. The game was great. It didn’t need modders to fix it. ID was also cool enough to release the source allowing it continually stay updated rather than needing weird hacks.

      1. “It didn’t need modders to fix it.”

        Except early 3d games ages like milk, so modders adding better textures, dynamic shadows and the like is always welcome.

        1. That’s not the same as releasing a broken game that needed the community to fix it. The game was phenomenal in its time. Quake is an example of how things should be done.

          1. Community fix or modders improving on a good game is the same to me, the concept is the same.

          2. I guess the difference I’m trying to get across is that this game is being launched in a poor state that needs fixing while Quake was great at launch and has simply aged like games tend to do. Major difference in my opinion. id providing the source code is also going above and beyond what most companies would be willing to do.

  6. PC gamers have 60-240Hz monitors, and they still give us 30fps locked emulated crap with Denuvo… They will just never learn…

  7. The amount of ignorance is amazing, even when it’s been explained a million times along this era of remasters. People don’t care about listening.
    No, modders can’t fix every problem that would arise from upping the frame rate when many subsystems assume it will run at 30fps.

  8. And what little interest I had in Shenmue 3 is gone. I haven’t been too impressed with what they’ve shown off, but figured I’d grab these and then 3 if I enjoyed them. However being stuck at 30 when emulators can run it at 60 then adding Denuvo to these ancient easily emulated games as an added insult? They can keep their stinking trilogy.

  9. 30 FPS and Denuvo ? Hard to decide which reason I want to pick to not buy the game. Either way, not buying the damn game.

  10. 30fps no problem,but adding denuvo is fu*ckin problem..anyway at least it run without graphics glitch unlike run it in nullDC which has face missing in the beginning of the game and I can make the game more shiny using ENB or SweetFx and I can use trainer/cheat engine

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