Remember Serellan’s Takedown? You know, one of those early Kickstarter campaigns that met its goal in the final hours and is being developed by Ghost Recon creative director, Chirstopher Allen? Well, the game’s title has been changed to Takedown: Red Sabre and will be published by 505 Games.
Tim Woodley, Head of Global Brand for 505 Games said:
“Takedown: Red Sabre is a community project, one of the latest to be born out of Kickstarter, and the team at Serellan have already garnered a significant following. Our role in this partnership is to preserve and encourage the team’s direct dialogue with the community while ensuring we leverage our global presence to grow the audience, amplify the buzz and maximise the potential we and the community of early evangelists believe that Takedown: Red Sabre has.”
Christopher Allen, founder of Serellan, added:
“We are extremely pleased to be able to let our Kickstarter community know that their early faith in the Takedown dream will be rewarded with a global campaign from a committed partner who consistently launches successful global campaigns from IL-2: Sturmovik to Sniper Elite V2.”
Takedown: Red Sabre is currently planned for a 2013 release on PC, X360 and PS3, and promises to be a thinking-person’s shooter.
According to its description, in Takedown: Red Sabre, the player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."