Sekiro Mod Engine has been released, allows gamers to replace textures, 3D models and more

Modder ‘Katalash’ has released the first mod for FromSoftware’s latest third-person action adventure title, Sekiro: Shadows Die Twice. Sekiro Mod Engine is a file replacement injection library that allows you to modify weapons, armors, parameters and textures.

What this basically means is that by using this injection library, modders will be able to replace any of the in-game models they want, release highly detailed texture packs, modify the attributes of weapons, introduce new enemies and armours and more.

Do note that Mod Engine only supports the Steam version 1.02 for Sekiro and does not work with any older version or any pirated/cracked copy. Furthermore, Mod engine only supports file based mods, and mods that require dll injection are currently not supported.

According to the modder, file overrides allow you to play any file-based mod without extracting the game archives or patching the exe, and Mod Engine can also skip the logos when starting the game allowing you to get in game faster.

Those interested can download and experiment with the Mod Engine for Sekiro from here. Below you can find a guide for installing it.

  • Copy dinput8.dll and modengine.ini to your Sekiro directory (usually located at C:\Program Files (x86)\steam\steamapps\common\Sekiro for default installations)
  • Extract or copy the files for the mod you are installing to a unique new directory in Sekiro directory. For example, if installing cosmetic mods, you should create a directory called “mods” in Sekiro and copy all the files (parts, msg, map, event, etc) into that directory.
  • Open up modengine.ini and modify the modOverrideDirectory parameter to the folder you installed the mod into (a ‘\’ character is required currently). This defaults to “\mods” but you can change it to something else if you wish.
    modOverrideDirectory=”\mods”
  • Enjoy your mod. If you want to play a different mod, change the modOverrideDirectory setting to point to a different folder with a different mod. To uninstall, delete or rename dinput8.dll.

18 thoughts on “Sekiro Mod Engine has been released, allows gamers to replace textures, 3D models and more”

    1. Not yet. With From Software’s track record for tying game physics to frame-rate then you probably wouldn’t want to either.

      Also, the game doesn’t even have the option to disable v-sync which is obviously bad news for those with a G-Sync or FreeSync monitor. Schoolboy error.

        1. There’s already a Fitgirl Repack of v1.02 available so maybe consider sampling the game that way and then buy it when (or if!) they’ve patched it to an acceptable standard.

          1. Nah that’s okay. I bought a 165Hz monitor and a 1080Ti for a reason. I’m not gonna pay/torrent a game that is locked to console quality.

          2. Performance is a train wreck on all consoles for this game as shown by Digital Foundry. Frame-rates often in the 35-45fps range. They have to select the 30fps mode for a true console quality experience.

      1. I think you can disable VSync through the GPU control panel to get better results with VRR displays, but the engine is still hard locked to 60 fps as you would expect.

  1. Patch notes for v1.02 update,

    – stuttering and lag fixes
    – improved game balance
    – various performance and stability improvements
    – fixed minor UI bugs
    – minor bug fixes and changes

  2. Do note that Mod Engine […] does not work with […] any pirated/cracked copy.

    False.

  3. ESRGAN mod coming in 3..2..1..
    Nudo models coming in 1…I thinks its already released. Right Johnny boy?!! U should know! 😀

  4. This is not effective and is most basic form of modding, will bottleneck game performance due to RAM speeds.

    The proper way of modding is by extracting the files themselves and doing changes, replacers, not injecting textures and code into RAM.

    As I said, this will compromise the game performance, and is the worst way to mod games. We used to do this with Mass Effect until we got a proper repacker to patch the game files (the performance boost was more than noticeable).

    Another useless/simple tool that can be created in a day from the wannabe modder, we need proper mod tools to patch the games files, not load files into RAM.

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