Satisfactory feature 2

Satisfactory will be now using Unreal Engine 5.1, key features detailed

Coffee Stain Studios has just announced that it will upgrade Satisfactory to Unreal Engine 5 coming in Update 8. Satisfactory is a first-person factory building sim that came out in Early Access in 2020.

In order to celebrate this announcement, Coffee Stain Studios shared the following video. In this video, Coffee Stain’s community manager Jace Varlet detailed the graphical features of this upgraded version.

According to Varlet, Satisfactory will support Lumen from the get-go. However, the team won’t flesh out the entire world to be properly lit with Lumen. In other words, you will be able to enable it, however, results may vary. Regarding Nanite, Coffee Stain Studios will use it on specific objects.

The Unreal Engine 5 version of Satisfactory will be also using World Partition System. Players can also expect support for TSR (Temporal Super Resolution). Moreover, the developers will be using the Chaos Physics System for vehicles.

Lastly, Coffee Stain Studios will be using Unreal Engine 5.1. So yeah, don’t expect the PSO improvements that will be coming to UE5.2. And, don’t expect the game to suddenly look as impressive as the recent UE5.2 Tech Demo.

Stay tuned for more!

We're upgrading to UNREAL ENGINE 5

19 thoughts on “Satisfactory will be now using Unreal Engine 5.1, key features detailed”

  1. Will this be one of those games that will still be in Early Access several years from now? Even the game which this rips off, Factorio, saw a v1.0 release in the end.

    1. Based on their streams, they are strongly pushing toward 1.0 and Update 8 will likely be the last early access update. All new content from now on will just be tying up loose ends in preparation for 1.0.

    2. Who cares? The game constantly gets new content IE the longer it’s in early the more gameplay there will be for the same quite low price they are asking. But perhaps you like a content sparce 5 mins “final” game instead of having something labeled early access?

      1. Didn’t expect to see today people simping for unfinished games, yet here we are. Corporate bootlickers like you get the games industry that they deserve.

        1. LOL if you saw my post history you would no doubt crawl under your rock to reconsider that statement. Early access is just that… early access, if you can’t stand it – Then don’t participate in them. Satisfactory is one of those game that have benefited greatly from that approach. Whenever you are open minded enough to see that is another matter entirely.

  2. Unreal Engine is increasingly associated with amateur developers and unoptimized games.

    In the past if you wanted to develop a 3D game, you had to have someone with a master in mathematics/computer science on board who could develop the engine. People who can develop 3D game engines are not just programmers, they are math and algorithm wizards. There are lots of programmers who couldn’t develop an engine even if they tried, because they lack the math, linear algebra, statistics (every game is about probabilities) and other skills to write efficient code.

    Nowadays every îdiot studio is developing 3D games thanks to Unreal Engine. Most of these studios don’t have these programmer/math wizards on board, and they rely solely on Unreal to do everything for them. Therefore they are unable to optimize code and all these Unreal Engine games suffer from the same issues.

    Almost every Unreal Engine game suffers from performance issues. I don’t think this is entirely the fault of Unreal Engine, it is just that Unreal Engine attracts amateur developers who would have never been able to make a 3D game in the past.

    1. Actually most indie games I see are in Unity, and not Unreal Engine. Although I have a feeling that there’s going to be a shift away from Unity considering some recent things that they have done.

    2. Look at any game studio that develops their own engines, like Asobo, and the first thing they ask for is solid math skills.

      I remember an interview not too long ago where the recruiter of a game studio said that they would prefer someone with solid math skills who couldn’t program, over a programmer without math skills. They could teach that person how to program in a few months, but teaching someone math could take years.

      https://uploads.disquscdn.com/images/7198a88e1a9e368e40141db77182b00dee1f950467d60e5d77d8111ed380c3dc.png

    3. I have a 3060 laptop and I get 120 FPS on ultra settings in Satisfactory, which has quite good graphics. If you consider that unoptimized, I don’t know what is.

      I don’t know why you think a budding studio should have to program their own game engine. There are people that may be brilliant when it comes to designing gameplay but don’t know how to create a game engine (which takes enormous amounts of work), and there’s nothing wrong with that.

      The only performance issue in Satisfactory is stuttering when moving to new chunks, and this will be fixed with the World Partition System in Unreal Engine 5.

      1. Yeah building game engine from scratch is incredibly difficult and expensive. Why would any indie dev waste time and resources when they can just have all the benefits of a pre built engine that comes with all the latest techs.

      2. The democratization of commercial 3D engines leads to badly optimized games.

        It’s comparable to how e-books and self publishing allowed any random person to publish a book.

        The average quality of today’s books is far below that of books of the past.

        These barriers to entry served as a self-curating force. Game developers that could not keep up were removed from the developer gene pool.

        You can argue that these commercial game engines allow certain game studios, especially from Japan, to avoid going belly up. These studios could not keep up with the pace of 3D game development and Unreal Engine was their lifeline.

        But it just results in poor games, a landfill of badly optimized games using Unreal Engine.

      3. The democratization of commercial 3D engines leads to badly optimized games.

        It’s comparable to how e-books and self publishing allowed any random person to publish a book.

        The average quality of today’s books is far below that of books of the past.

        These barriers to entry served as a self-curating force. Game developers that could not keep up were removed from the developer gene pool.

        You can argue that these commercial game engines allow certain game studios, especially from Japan, to avoid going belly up. These studios could not keep up with the pace of 3D game development and Unreal Engine was their lifeline.

        But it just results in poor games, a landfill of badly optimized games using Unreal Engine.

      4. I have a 3060 laptop and I get 120 FPS on ultra settings in Satisfactory, which has quite good graphics.

        You’ve left out a very important detail: render resolution. Getting 120 FPS at 4K would be astonishing, but the same framerate at 720p wouldn’t mean much at all.

      5. I agree with your overall sentiment, that a just because you want to develop games you should make your own engine.

        That being said and i’m not trying to be a dck but 120fps on what resolution ? 1080p, 1440p ? Because if it is 1080p then that is definitly not something to brag about. It’s a 4 year old game at this point that altough due to it’s nature it sure can be taxing, it’s not that good visually speaking.

      6. The democratization of commercial 3D engines leads to badly optimized games.

        Commercial 3D engines like Unreal and Unity are bloated jack-of-all-trades and master-of-none engines being put in the hands of developers with no experience building an engine.

        It’s comparable to how e-books and self publishing allowed any random person to publish a book. The average quality of today’s books is far below that of books of the past.

        These barriers to entry served as a self-curating force. Game developers that could not keep up were removed from the developer gene pool.

        You can argue that these commercial game engines allow certain game studios, especially from Japan, to avoid going belly up. These studios could not keep up with the pace of 3D game development and Unreal Engine was their lifeline.

        But it just results in poor games, a landfill of badly optimized games using Unreal Engine.

      7. The democratization of commercial 3D engines leads to badly optimized games.

        It’s comparable to how e-books and self publishing allowed any random person to publish a book.

        The average quality of today’s books is far below that of books of the past.

        These barriers to entry served as a self-curating force. Game developers that could not keep up were removed from the developer gene pool.

        You can argue that these commercial game engines allow certain game studios, especially from Japan, to avoid going belly up. These studios could not keep up with the pace of 3D game development and Unreal Engine was their lifeline.

        But it just results in poor games, a landfill of badly optimized games using Unreal Engine.

      8. Only constant is crybabies are always going to cry… even if it’s no reason to cry (like here, stable 120hz vsync locked here in 5120×1440 ie slightly less megapixels but more fov so yeah… basically same workload as 4k) – they will always find a “reason” to be crying even when they have no clue what they cry about. It’s clear this crybaby haven’t even played that game or performance wouldn’t been what they cried about but rather some other excuse for crying.

      9. Only constant is crybabies are always going to cry… even if it’s no reason to cry (like here, stable 120hz vsync locked here in 5120×1440 ie slightly less megapixels but more fov so yeah… basically same workload as 4k) – they will always find a “reason” to be crying even when they have no clue what they cry about. It’s clear this crybaby haven’t even played that game or performance wouldn’t been what they cried about but rather some other excuse for crying.

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