Ryse – New Videos Show 30 Minutes Of Gameplay Footage From PC Version, VRAM Requirements Detailed

PC Master Race Argentina‘s Sebastian has informed us about two videos from the PC preview build of Ryse: Son of Rome, showing 30 minutes of gameplay footage. The first is from the first level (The Beginning), while the second is from the ‘The King.’

In addition, Crytek’s Online Marketing Manager, Com_Raven, detailed the game’s VRAM requirements. According to Com_Raven, PC gamers will need GPUs with 3GB of VRAM for Very High textures at 1080p. Those with 2GB of VRAM will be able to enable High textures (which should be similar to those found in the Xbox One version).

As Com_Raven wrote at NeoGAF:

“This is the breakdown:

1.0 GB VRAM : Low
1.5 GB VRAM : Medium
2.0 GB VRAM : High
3.0 GB VRAM : Very High”

Ryse: Son of Rome releases on October 10th, and hopefully our tech interview with Crytek will go live prior to its release.

Enjoy!

Glorious Gameplay - Ryse: Son Of Rome [Preview Build - The King Part I]

Glorious Gameplay - Ryse: Son Of Rome [Preview Build - The Beginning]

35 thoughts on “Ryse – New Videos Show 30 Minutes Of Gameplay Footage From PC Version, VRAM Requirements Detailed”

    1. Might be more optimized but DR3 is still better then this Quick Time Event disguised as a game. If you want something pretty involving Rome go watch Gladiator in 1080p and save yourself some hours on your life.

        1. It’s not so much that it’s bad as it’s just not very good. It’s a very pretty game that is mediocre as shit. It has some insanely bland game play, tons of QTE’s, a very forgettable story and next to 0 replay factor.

          Crytek’s biggest problem is that they’re so consumed with making a game look good that game play (the thing that makes you come back) gets rushed and you end up with a very pretty boring game. If they would work on making a game fun and then pretty it up they might not be in trouble as a company.

          1. The problem with Ryse, is that it started as a on rails Kinect Game, then they scrapped the use of the gimmick but went ahead with the same repetitive gameplay. You can clearly see this based on the level design too. The only thing that justifies Ryse being on a new iteration of machines are the graphics, because everything else is old.

        1. lol I agree man, Spartacus definitely rocks. I was just making a point that a good roman era inspired movie in 1080p would be a much better use of time then playing this. Ryse will be remembered as a benchmarking tool and nothing more.

    2. DR3 is a joke. At least Crytek is doing something for the PC players, unlike Capcom.

      And trying to compare the 2 games as far as gameplay, like the guy below, that’s not even a comparison. Sure Ryse is QTE but we all know that, I still bought it because I wanted it the first day I heard about it on console but I refuse to buy a console, and nothing will change my mind on what I will experience. QTE or not.

    3. Dead Rising 3 is really sh*tty optimized. My fps on my 650 Ti always dropped to the 20s. I got myself a R9 270X recently and the framerate still drops so low.

  1. Hopefully we can deactivate all that childish console HUD blinking all over the screen showing every fucking move and mission target, ! 90% of that HUD is only there to kill the immersion and prevent the player from having fun. Nobody needs a circling XP Banner, an ultra big life bar or a combo count for achievements nobody fucking cares above the age of 8.

    And PLEASE get rid of those yellow and blue blinking enemies, that’s the worst.

    1. It’s an arcade game. You can’t label every design decision as some fault for ‘immersion’ or whatever bs that is subjectively. Those ‘glowing’ enemies is a cue to execute the enemy, but only the correct button will execute. And what is with this approach to removing the HUD? It informs the player of everything he needs to know without obscuring vital info, hence the camera seems to be spot on. I bet you think those blinking number/combos on bayonetta and Devil May Cry are annoying too right?

  2. So like I said weeks ago, you’ll need GREATER THAN 4GB of VRAM to play Ryse at 4K & 2GB of VRAM IS NOT ENOUGH. Ha! PC GAMING FTW!

        1. Well we were saying about 4k gaming…and yep 960 could be at most 3GB VRAM…well thats enough for 1080p gaming!

  3. this is where a GTX 970 (msi) needed for this benchmark, it’s cheap, it’s more powerful than anything and i want it 😀 too bad no money :))

  4. Why are they doing this? Streaming technology is available for about 10 years already. Why load a whole level in the memory, when you can just stream the resources?

    1. Most probably it’s due to how the console loads levels, from disc it gets stored in shared Ram, so obviously they won’t rewrite it in order for the PC to access the resources out of Ram.

          1. I know what you meant, but you don’t know what you talking about. It’s not that kind of streaming.

            Hardware power is used to load resources on fly. Without this, games on past gen consoles will be unplayable due to its low memory pool (PS3 – 256Mb, X360 – 512Mb). Pretty much every modern game use it.

            Resources can be read at the game’s or level’s startup and kept in memory. This is best for resources used all the time, and critical resources that that we must guarantee are in memory at a specific time. Since these resources are read before the start of the game, we can optimize loading time by moving resources into this category at the cost of memory.

            Data can also be read based on the camera’s world position. As the camera moves, new resources are read and old resources are evicted from memory. This group is best for resources spread uniformly in the world, and resources that are kept inside an area or a zone.

            Finally, data can be read based on some event, for example when the player talks to a NPC. When we load data based on an event we need to ensure we do not load data that directly affects the player, such as loading a physical item at the characters position. This has to be taken into consideration in the game design, as we can never guarantee the latency of the read.

  5. With this and watch dogs starting to regret buying my 770 over a 280X. So much for people saying 2GB of vram will be enough for 1080P i like having textures on max i always did, everything else can be turned down for me.
    Guessing most games will be like this in the future. Meh

    1. 2GB is fine, watchdogs is sh*t. it runs like that on 4GB or 6GB cards too. wait for 970 to be cheaper then sell yours and buy one

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