Rooted feature

Rooted is a new survival game, inspired by The Last of Us and using Unreal Engine 5

An indie team is currently working on a brand new survival game that is inspired by The Last of Us using Unreal Engine 5, called Rooted. While this game is in a really early development stage, you can find below some prototype videos.

Rooted will be using MetaHuman, as well as Lumen (and most likely Nanite). The game may also have a full Day/Night cycle. Furthermore, the game will support co-op play.

Rooted appears to have some cool ideas (like the IK interaction). For the time being, though, the game is using common UE5 assets. And, to be honest, this doesn’t look better than most Unreal Engine 4 games. So no, don’t expect this indie game to demonstrate the capabilities of Epic’s new engine.

In short, you should temper your expectations about this new indie survival game. Still, it looks kind of interesting, so we’ll be sure to keep our eyes on it.

Enjoy!

This NEW Unreal Engine 5 project... looks INCREDIBLE

7 thoughts on “Rooted is a new survival game, inspired by The Last of Us and using Unreal Engine 5”

  1. I hate when playing survival adventure games,your character can jump. It looks silly. Thats why The Last of Us doesnt have that “feature”,because its unecessary.

  2. Protagonist has a weeb/hipster haircut, runs like a girl.
    The “details” of things animated on the back pack … only a stupid hipster would make a backpack with stuff wiggling around.
    And the turning around, it’s just an animation, not actual physic rendered movement. It is actually physically incorrect. Same thing as sticking of foots on steps in stairs.
    All that don’t interact with gameplay, the actual game physics.
    Same old sh*t, but more.

  3. Man bun giving off a load of red flags lol.

    Also yet another open world survival that’s likely to feature tedious crafting and bogstandard AI, great…

  4. Unless it’s TLOU: Part 3, I’m not interested in any more of these post-apocalyptic games. It’s kind of run its course.

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