Gunfire Games and Teyon have released new patches for Robocop: Rogue City and Remnant 2 that add official support for AMD FSR 3.0 Frame Generation. Thanks to these updates, players can enjoy higher framerates in these two UE5 games.
When they came out, both Robocop: Rogue City and Remnant 2 were quite demanding, especially on Ultra settings. So, for using their highest settings, it was almost necessary to use an upscaler. Of course, you could also lower the settings to High, but there are plenty of PC gamers who prefer keeping things at Ultra. I’m not a fan of this attitude as you can get a huge performance boost by simply lowering a few settings. But hey, it is what it is.
Robocop: Rogue City and Remnant 2 supported DLSS 3 Frame Generation at launch. From these two, the only acceptable implementation was the one used in Robocop. In Remnant 2, DLSS 3 had some visual issues. Thankfully, though, Gunfire Games has fixed the issues we reported.
Let’s now hope that the AMD FSR 3.0 implementation will be as good as the one we saw in Like a Dragon: Infinite Wealth, The Talos Principle 2 and Starfield.
It’s also worth noting that the latest update for Remnant 2 adds crossplay support. As such, PC gamers can now play with their console friends. However, frame generation currently blocks the Epic Online Services Overlay which is required for Crossplay functionality. You can still accept invites using the Epic launcher prior to starting the game and join that way if you wish to use frame generation in the game.
Finally, AMD has revealed that The Last of Us Part I will soon support AMD FSR 3.0. As such, you won’t have to use its AMD FSR 3.0 Mod any longer.
Stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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The only Quality option FSR has is OFF.
I agree with you when it comes to FSR upscaling. AMD needs to get it together because even Unreal Engine 5’s built-in TSR is vastly superior. FSR 3’s frame generation however, is shockingly not terrible if you can maintain a base frame rate of 60FPS.
…. and if you don’t move the mouse too much.
Oh that’s really cool. I was waiting for another good sale on Robo Cop after deciding to get Remnant 2 on Epic after their holiday sale. Im having some fun with Remnant 2 but it isn’t exactly the game I expected and I kind of wish I got Robo Cop instead.
Oh that’s really cool. I was waiting for another good sale on Robo Cop after deciding to get Remnant 2 on Epic after their holiday sale. Im having some fun with Remnant 2 but it isn’t exactly the game I expected and I kind of wish I got Robo Cop instead.
FSR < DLSS, sure But if your card only supports DLSS 2, is FSR 3 + FG better then DLSS 2?
From my own experience it really depends on the game and how accustomed you are to high refresh rates. .
yeah, too many personal pref factors there. Slow games would be better as dlss2 still gives ghosting on tail lights and other fast moving lights, add in FG and it’s a lot worse. FSR3 usually means FG, what you prob mean is DLSS2+FSR3 FG which is the best combo you’ll get for games or cards that don’t have access to one or the other. Only games I’ve played lately that I was interested in modding in FSR3 was cyberpunk and it was too much ghosting with FSR3 mod and too much system cpu usage +20%. I know there are some fixer mods but just haven’t been interested enough as they’re mostly just to fix FG ghosting issues, not for the higher usage. I don’t want/have the cpu overhead for that to be feasible or acceptable.
It’s funny how these games get fsr3 before cyberpunk which is a much older game. I think those scum cpdurtranneetards just gave some lip service for amd users then drag their feet. That nvidia money for their demonstrator game is important. Even the latest update 212 doesn’t have fsr3. Of course at least it’s not a bloated system hog that UE5 games are, those need all the help they can get for average systems.
“When they came out, both Robocop: Rogue City and Remnant 2 were quite UNOPTIMIZED”
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